The tactical competitive first-person shooter, Spectre Divide, is no more. The studio behind the game, Mountaintop Studios, is also closing down. The announcement came from Nate Mitchell, the CEO of Mountaintop Studios, in a letter addressed to Spectre Divide fans.
The first season for Spectre Divide came about just two weeks ago. The release of the game itself came just about six months ago. Mitchell claims that in the first week of the game's release, they had roughly 400,000 people that played the game. He continues to say that they saw a peak concurrent player count of roughly 10,000 across all platforms (though SteamDB shows a peak concurrent player count of 30,971 just for Steam).
Despite this initial taste of success, the game failed to gain traction and the player counts have been steadily declining. The game just isn't pulling in enough money to keep either the game or the studio afloat, which means that Mountaintop "will be closing its doors at the end of this week."
We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We’ll be following up with more information on this soon.
We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.
This is a painful update to share. We love Spectre, and we’re incredibly proud of what we built with this community.
We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.
This is a painful update to share. We love Spectre, and we’re incredibly proud of what we built with this community.
Spectre Divide was a 3v3 competitive shooter where each player controlled two bodies at the same time. It was a free-to-play title that was backed by several notable competitive game streamers such as Ben "CohhCarnage" Cassell and Tarik "tarik" Celik to name just a couple. Michael "shroud" Grzesiek not only backed the game but also served as a lead gameplay advisor on Spectre Divide.


