Kingdom Come: Deliverance 2 Hits 1 Million Sales in First Day

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  • Kingdom Come: Deliverance 2 Hits 1 Million Sales in First Day

    Strong review scores helped push the game into big sales.
    Art showing several main figures from the game Kingdom Come: Deliverance 2, all in various battle poses. The text says: Kingdom Come Deliverance 2. One million copies sold.

    The immersive sim, medieval RPG Kingdom Come: Deliverance 2 is apparently doing quite well for itself. Released just yesterday, the sequel to the 2018 title has already sold over one million copies.

    As a small comparison, the first Kingdom Come: Deliverance took about ten days to hit that same sales milestone. That's actually still quite impressive in its own right given how buggy and horribly optimized that first game was for a while at release. Many of those issues were talked about in my review of Kingdom Come: Deliverance back in 2018. In fact, I do not personally know if those issues were ever fully resolved by post-release updates.

    Warhorse announced the milestone for Kingdom Come: Deliverance 2 early in the day on February 5 through Steam and other social media accounts.

    Over a million of you have stepped into our world. We're beyond grateful for your support - thank you for making #KCD2 a triumph!
    This quick sprint to one million was undoubtedly helped by some very strong review scores from critics. Kingdom Come: Deliverance 2 sits at an 89% average on OpenCritic, with nearly all scoring critics recommending the game. I can personally attest to the fact that this release feels orders of magnitude better than the first game did at the same point. Outside of being less buggy, Kingdom Come: Deliverance 2 also runs far better than the first game did, despite running both on the same GPU (the CPU and RAM did at least get an upgrade between releases). This is no doubt aided by a combination of better optimization and the use of upscaling technologies such as FSR, which the first game lacked.

    • azalea
      #1
      azalea commented
      Editing a comment
      The fact this game is dogged by brainless "everything is woke" people is hilarious to me, given Daniel Vavra's checkered history. That said, I bought this day one and am loving it. Very hard and Henry needs to Git Gud again.

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      Yeah, I can't say I feel bad that Vavra is now getting shit on by some of the very same people he sided with during GamerGate. He went to bat hard for those people (the cringe AF shirt, the Twitter remarks about "historical accuracy," the weird AF photo with his wife, all of this bullshit, and more recent social media rage against transgender models, activists like Gretta Thornberg, etc.). He's still a piece of shit.

      Now those same people he aligned with in the past have now turned on him. Whatever shit he's getting now looks to be only a fraction of the horrors and pain piled onto so very many people at the height of the harassment campaign he was more than willing to support.

      It doesn't matter though as the game is a success. This means that all the people ragging on him for having a black person or gay romance in KCD2 will quickly change their tune. Suddenly they'll find a new target to screech about "go woke, go broke" and their grift will continue. They'll either conveniently forget that they shit on KCD2 before its success or they'll walk it back immediately with some mental gymnastics on how the game isn't actually woke and that's why it's successful. I'm guessing they'll go back to ragging on Avowed or even make another video on DA: The Veilguard for a guaranteed quick buck from their idiot fanbases.

      As I said in my review of KCD1: I do not agree with Vavra's shit viewpoints. I thought he was a jackass and still do. Warhorse has grown from about 100 devs with KCD1 to employing about 250 people as of 2024. KCD2 is a result of their efforts, not just the input of one person.
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