Larian Studios just shared the potential final changelog for the big Patch 8 coming very soon to Baldur's Gate 3. Today, the studio released the Patch 8 stress test to those that expressed interest in testing the update ahead of release. This stress test is now live on PlayStation, Xbox, and PC.
If all goes according to plan, this stress test will be used to ensure there are no obvious bugs ahead of the full public release. There is no saying how long this testing phase will go on for.
There are some pretty major additions in this update. First up, Patch 8 will add in cross-play functionality that will allow Xbox, PlayStation, and PC players to play together. As Baldur's Gate 3 supports mod, there is one small catch to cross-play functionality. Larian says if you want to join a PC host that has mods installed, the host must have fewer than 100 mods installed on that save and must only use mods that are accepted on console and Mac.
Split-screen co-op has finally been added to the Xbox Series S version of the game. One of the major hang-ups that delayed the Xbox release of Baldur's Gate 3 was due to Larian being unable to get split-screen co-op working well on the Xbox Series S.
Other highlights of Patch 8 include the addition of a photo mode, 12 new subclasses, various quality-of-life adjustments, and various fixes. There are a few known issues already. Those and the more complete patch notes can be found below.
Patch 8 Highlights
While some of you will get to try out Patch 8 for yourself, starting today, here’s just some of what you can expect with Patch 8 once it is ready for release!
Highlights
Reporting Bugs During The Stress Test
Internal playtesting has been ongoing for several weeks now, and thanks to the introduction of photo mode in Patch 8, our playtesters have discovered new means to highlight some interesting issues.
While we don’t expect you to showcase every unexpected bug you run into (please, don’t do that), we would be grateful if you could report any issues you experience in the Patch 8 stress test using the existing bug reporting form. Please make sure to state “Patch 8” in the Game Version field!
Known Issues
As the Patch 8 stress test is a work-in-progress build, we’re aware of some issues, and have listed the ones relevant to the new features coming in Patch 8 below!
Modding
While it’s our hope that supported mods remain mostly unscathed with Patch 8, this stress test also helps us understand how your mods interact with the latest patch and identify any issues ahead of release.
While some of you will get to try out Patch 8 for yourself, starting today, here’s just some of what you can expect with Patch 8 once it is ready for release!
Highlights
- Photo mode
- 12 new subclasses
- Cross-play
- Xbox Series S split screen
- When you succeed a Perception check, the spotted item will now ping on the minimap and be listed in the combat log.
- Fixed an issue where the special abilities of some of your allies weren't properly provided at the end of the dialogue with them at High Hall.
- Scrolls and potions inside unlocked containers in your party inventory can now be used when rolling in dialogues.
- Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.
- Fixed Freecast being reset when any condition is applied.
- Fixed characters getting stuck when pathfinding via a ladder that's already in use by another companion.
- Fixed a bug with the moving platform in the Gauntlet of Shar that would sometimes leave you behind, causing you to plummet to your death.
- Fixed an issue causing neutral NPCs to trigger combat for seemingly no reason.
- Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.
- Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
- The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.
- Replaced the third-party mod warning with clearer messaging.
- Fixed the ruleset selector not appearing on the 'Alter Custom Mode' screen when accessing the ruleset settings via the multiplayer lobby.
- Improved server performance in the Adamantine Forge.
- Fixed an issue where you could tell Astarion that Gandrel has been looking for him even if Gandrel refused to tell you the name of his prey.
- Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
- Minthara now comments on the Emperor's reveal.
- Reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
- You can no longer teleport out of Moonrise while controlling Minthara unless you tell her to stay put.
- Minthara is now willing to talk to you after you tell her to wait in the torture chamber.
- Minthara no longer gets stuck babysitting Thaniel in Act II.
- Fixed an issue where you could talk about Art Cullagh as though he's alive even if he isn't.
- Your character will no longer think Shadowheart is dead if she isn't when talking to Viconia.
- Characters who were in a relationship with Gale when he sacrifices himself in the endgame to defeat the Netherbrain will now receive a tonally appropriate (read: lovey-dovey) letter.
- Fixed a dialogue issue preventing Avatar Gale from talking about the orb to Lae'zel after consuming a magic item.
- Discovered and available (non-hostile, alive, etc.) traders are now shown on the world map regardless of how far away you are from them.
- Shadowheart has agreed to stop repeatedly changing her hair colour during certain intimate moments.
- Tidied up and improved some cinematic animations for characters of different heights if you kiss during the evil ending.
- Fixed a duplicated dialogue option and the wrong version of another dialogue option appearing in Minthara's main party dialogue.
Reporting Bugs During The Stress Test
Internal playtesting has been ongoing for several weeks now, and thanks to the introduction of photo mode in Patch 8, our playtesters have discovered new means to highlight some interesting issues.
While we don’t expect you to showcase every unexpected bug you run into (please, don’t do that), we would be grateful if you could report any issues you experience in the Patch 8 stress test using the existing bug reporting form. Please make sure to state “Patch 8” in the Game Version field!
Known Issues
As the Patch 8 stress test is a work-in-progress build, we’re aware of some issues, and have listed the ones relevant to the new features coming in Patch 8 below!
Modding
While it’s our hope that supported mods remain mostly unscathed with Patch 8, this stress test also helps us understand how your mods interact with the latest patch and identify any issues ahead of release.
- ImpUI users may find that radial descriptions aren’t visible, and some menu options don’t work as intended. If you are joining us for the stress test, we recommend creating a new save or loading an existing save that does not use ImpUI or any mods that use ImpUI as a dependency.
- Photo Mode becomes visually corrupted when using Vulkan.
- Some lines in the cross-play settings aren’t fully localised.
- Players in a multiplayer lobby can lose movement input after picking up an item.
- Some keyboard hotkeys and controller buttons may stop working after trading with merchants.


