Capcom Working on Next-gen RE Engine

Collapse
X
Collapse
  •  

  • Capcom Working on Next-gen RE Engine

    They're calling it REX Engine.
    A T-Rex in the game Dino Crisis eating the main character, Regina.

    Capcom has revealed that they are working on a big update to their RE Engine. This "next generation" of the RE Engine is currently called REX Engine and will include all previous features from the RE Engine but with support for new technologies and several behind the scenes improvements to improve workflow.

    This reveal of the REX Engine came from Capcom Research & Development and was talked about in a video aimed primarily at developers. No specifics on what these "new technologies" may be, but there's no doubt we will find out once games are made that actually utilize REX. We do know that Capcom is working to have REX Engine better handle large asset sizes.


    Perhaps more interesting here is a bit near the end of the presentation, where it appears as though Capcom may license out REX Engine to other game studios. This would be like what Epic does with Unreal Engine or what Unity Technologies does with their Unity engine. This is so far merely a best guess based on the provided materials.

      Posting comments is disabled for guests. Login or sign up to leave a comment.

    Related Topics

    Collapse

    • Shawn Zipay
      Unity 5 Announced - 64-bit, New Real-Time Lighting, and More
      by Shawn Zipay
      Unity 5 was announced earlier today at GDC 2014. The new engine from Unity Technologies is said to include some of the best lighting systems out there,...
      03-18-2014, 09:46 PM
    • Shawn Zipay
      Unity 5 Announced - 64-bit, New Real-Time Lighting, and More
      by Shawn Zipay
      Unity 5 was announced earlier today at GDC 2014. The new engine from Unity Technologies is said to include some of the best lighting systems out there, comparable to CryENGINE, Unreal, and other top-tier game engines.
      Unity 5 is a massive update to the Unity Engine, including features such as the Enlighten real-time lighting system and physically-based shaders that provide the power to render stunning high-quality characters, environments, lighting, and effects. Workflow efficiency increased
      ...
      03-18-2014, 09:46 PM
    • Shawn Zipay
      Unity Changes Terms Once More, Commits to 'Being an Open Platform'
      by Shawn Zipay

      Unity has had a real interesting seven days. Last week, SpatialOS from developer Improbable was apparently barred from being used within Unity development. SpatialOS is a robust tool that many Unity developers use to add multiplayer to their games. For a time, Unity's new Terms, which went live in early December but were only clarified to Improbable last week, actually affected games that were already released. This led to some quick back and forths between Improbable and Unity through their...
      01-16-2019, 02:06 PM
    • Shawn Zipay
      Unity Pisses Off Everyone with New Pricing Change
      by Shawn Zipay
      Unity wants to charge devs a monthly fee per each game install.

      A change in Unity's business model has been met with some harsh criticism from developers all over, with at least one calling it "an absolute fucking catastrophe."

      Unity announced some major changes to the Unity Engine business model. This new model will introduce a new monthly to developers that charges them an additional fee based on each new game install. The model is set to begin on January 1,...
      09-12-2023, 03:38 PM
    • Loading...
    • No more items.
    TGN on Threads TGN on BlueSky TGN on Facebook
    Working...