God of War Ragnarok Devs Didn't Know Allies Spoiling Puzzles Would Annoy You

Collapse
X
Collapse
  •  

  • God of War Ragnarok Devs Didn't Know Allies Spoiling Puzzles Would Annoy You

    Sony's Santa Monica Studio called it an oversight.
    A squirrel wearing an eyepatch talks to a bald, muscular, bearded man.

    Developers working at Sony's Santa Monica Studio didn't realize that backseating companions would be annoying to players. None is the issue of backseating companions more evident than in Santa Monica's own God of War Ragnarök. Want a moment to look at a puzzle before attempting to solve it? Too bad because here comes Mimir or Atreus with an unsolicited hint.

    Earlier this week, MinnMax conducted an interview with God of War Ragnarök's narrative director Matt Sophos and story lead Richard Gaubert. When asked why companions in the game spoil puzzle solutions as quickly and as repeatedly as they do, the two said that they just had no idea that this would be a problem for players.


    Sophos says that the team did not get any feedback about the excessive backseating until after Ragnarök was released. At that point, the people annoyed by the backseating were plentiful and loud across social media, gaming news sites, and even on Twitch where at least one God-tier Swedish streamer, Elajjaz, lashed out violently when the backseating got to be a bit too much to handle. Unnecessary disclosure: I am an avid viewer of Elajjaz and have been subscribed to him for 79 months now. I am, of course, joking about him being God-tier at games. He really needs all the backseating he can get.

    Both Sophos and Gaubert say that the excessive backseating was an oversight on their part. The two say that the time to first hint was far too aggressive and they should have given more time before that first hint was offered to players. Gaubert even flatly admits that he wasn't able to play the game fully until he got his hands on a retail copy. Once he did, he says that he also started to be bothered by the speed and frequency of hints. Both also say that there wasn't much they could do about it and even cast doubt if Sony Santa Monica could even adjust the frequency of puzzle hints and solutions in a post-launch update.

    With how long it's been now since the release of God of War Ragnarök, it's looking less and less likely that these hints will ever be toned down via a patch. So far the only reliable solution is to mute the game once you encounter a puzzle. Many have often cited the in-game accessibility option for "Puzzle Timing" does not reduce or eliminate the speed nor frequency of the NPC backseating. Setting this option to Extended or Extended+ merely slows some puzzle components that are time sensitive (such as how long water spouts stay active, or how fast a platform moves).

    The full segment talking about the backseating issue begins at around the 36:22 mark of the above video.

    This news goes hand in hand with our latest poll of the month that asks if you like or dislike the constant backseating in games. I swear I didn't even see this interview until after that poll was published.
      Posting comments is disabled for guests. Login or sign up to leave a comment.

    Related Topics

    Collapse

    • Shawn Zipay
      God of War Ragnarök Releases November 9
      by Shawn Zipay
      Maybe now people can stop sending unsolicited dick pics.


      Santa Monica Studio and Sony just announced that God of War Ragnarök will be released on November 9, 2022 for both the PlayStation 4 and PlayStation 5. Perhaps now fans can stop sending devs unsolicited dick pics asking for the release date of the game.

      Today's release date announcement was made alongside the reveal of an all-new CG trailer entitled "Father and Son." You can obviously find that...
      07-06-2022, 04:42 PM
    • PlayStationBot
      God of War Ragnarök: Valhalla DLC revealed, coming December 12
      by PlayStationBot
      As of November 19, God of War Ragnarök has sold through more than 15 million units worldwide across PS4 and PS5.




      ...
      12-07-2023, 09:03 PM
    • Shawn Zipay
      God of War Ragnarök Plot Synopsis Revealed
      by Shawn Zipay
      It's the end of the world as we know it.

      A more detailed and more fully fleshed out story synopsis for God of War Ragnarök was published by Sony and Santa Monica Studio by way of the PlayStation Store. Previously, the game's store page included a rather sparse synopsis but the new one provides some additional details on the story that players will experience.

      The longer synopsis confirms that the game takes place during Ragnarök and in the period leading up to Ragnarök...
      07-18-2022, 03:15 PM
    • Shawn Zipay
      God of War Ragnarok Reveal Trailer
      by Shawn Zipay
      Still Boy after all these years.

      We got our first look at God of War Ragnarok during the PlayStation Showcase this week. Here is the latest from the PlayStation Blog. God of War Ragnarok is in development for both PlayStation 4 and PlayStation 5 and is coming out in 2022. ...
      09-09-2021, 10:55 PM
    • Loading...
    • No more items.
    TGN on Threads TGN on BlueSky TGN on Facebook
    Working...