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  • God of War Ragnarok Devs Didn't Know Allies Spoiling Puzzles Would Annoy You

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    God of War Ragnarok Devs Didn't Know Allies Spoiling Puzzles Would Annoy You

    Sony's Santa Monica Studio called it an oversight.

    Developers working at Sony's Santa Monica Studio didn't realize that backseating companions would be annoying to players. None is the issue of backseating companions more evident than in Santa Monica's own God of War Ragnarök. Want a moment to look at a puzzle before attempting to solve it? Too bad because here comes Mimir or Atreus with an unsolicited hint.

    Earlier this week, MinnMax conducted an interview with God of...
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  • Valve Says They Have Several Games in Development

    Valve Says They Have Several Games in Development

    Though whether or not any of them will be released is anybody's guess.

    In a recent interview conducted by Famitsu (via Tweaktown) with long-time Valve employee Greg Coomer, the Half-Life studio is still very much in the business of creating games. Coomer told the publication that Valve has a lot of projects currently in development.

    Coomer says, "Valve has a lot of games in development. We will continue to release games. Game development is very important to Valve....
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  • DICE Has No Time for Non-Battlefield Content

    DICE Has No Time for Non-Battlefield Content

    It's Battlefield or bust for developer DICE.

    If you wanted something else from developer DICE, like maybe a new Mirror's Edge, you're going to have a long wait. In the here and now, DICE has no plans to make anything not-Battlefield related. In fact, it seems as though the studio is only focused on Battlefield 2042 at the moment.

    DICE vice president Rebecka Coutaz sat down with GI.biz in a new interview. Coutaz says that any projects that are not related to Battlefield...
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  • Elden Ring Director to Continue Making Difficult Games

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    Elden Ring Director to Continue Making Difficult Games

    Hidetaka Miyazaki says that it's FromSoftware's "identity."

    If you don't know the name Hidetaka Miyazaki, it may be because you aren't a fan of the challenging games that he creates. Miyazaki is the Japanese game director and executive at FromSoftware and is responsible for the creation of the Souls series, Bloodborne, Sekiro, and the recently released Elden Ring.

    While there is certainly an argument to be made for difficult games to be made more accessible to...
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  • Tim Sweeney Loves Monopolies but Only When He's Running Them

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    Tim Sweeney Loves Monopolies but Only When He's Running Them

    The controversial Epic Games CEO wants there to be just one software storefront for multiple devices.

    Tim Sweeney, the CEO of Epic Games, said that he wants a world where there is a single unified game store. In an interview with Bloomberg, Sweeney says that Epic has been working with developers and services providers to help make that happen.

    In the interview, Sweeney says, "what the world really needs now is a single store that works with all platforms. Right now...
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  • Gabe Newell Talks Epic Games Store, Dislikes the 'Apple Model' of Business

    Gabe Newell Talks Epic Games Store, Dislikes the 'Apple Model' of Business

    👀

    Valve's Gabe Newell hasn't said too much about the new digital retailer on the market, otherwise known as the Epic Games Store. In an upcoming interview with Edge magazine's Alex Spencer (issue 334), Newell opened up about a number of hot button subjects such as Half-Life: Alyx, the future of VR, and how he views "competition" from the Epic Games Store.

    Spencer asked Newell whether or not the competition from the Epic Games Store has affected Valve's own...
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  • CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

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    CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

    Bungie, in an interview with IGN, confirmed that the console versions of Destiny 2 are once again locked to 30FPS. Even on the PlayStation 4 Pro? Yes, even on the Pro. Why? Because the CPU in these current consoles are weak.

    This is according to Bungie's Luke Smith and Mark Noseworthy.
    IGN: Why did you make that decision. You're like 'We're going to lock it at 4K/30(FPS) max on consoles.' Is it just like, you don't want to push the consoles too hard, or why do you make
    ...
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  • CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

    Bungie, in an interview with IGN, confirmed that the console versions of Destiny 2 are once again locked to 30FPS. Even on the PlayStation 4 Pro?...
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  • Microsoft Claims Halo is the Star Wars of Video Games, Has That "Special Sauce"

    In an interview with GameSpot, Microsoft's Aaron Greenberg made a pretty bold and confusing claim about Halo's status in the world of gaming. Or maybe it was Halo's status in the world of movies? Perhaps it was Halo's status in the world? I'm not really sure what he was going for here.
    Does Halo 5 need to be the best-selling Halo ever? What are your expectations internally? For us, I think in many ways it feels like the most anticipated game of the year. Because Halo is somethin
    ...
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  • Microsoft Claims Halo is the Star Wars of Video Games, Has That "Special Sauce"

    In an interview with GameSpot, Microsoft's Aaron Greenberg made a pretty bold and confusing claim about Halo's status in the world of gaming. Or...
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  • An Evening with Sid Meier and Jake Solomon of Firaxis

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    An Evening with Sid Meier and Jake Solomon of Firaxis

    2K released a near hour long video interview with both Sid Meier and Jake Solomon from Firaxis Games.
    (The interview is) "with legendary game designer Sid Meier, the director of creative development at Firaxis and the creator of the award winning Civilization franchise. As part of Firaxicon, the first official Firaxis Games convention, Sid Meier sat down with Jake Solomon for an in-depth discussion of his career."
    If you have some time to spare and enjoy Sid Meier's work, you should sit ...
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  • An Evening with Sid Meier and Jake Solomon of Firaxis

    2K released a near hour long video interview with both Sid Meier and Jack Solomon from Firaxis Games.
    (The interview is) "with legendary game
    ...
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  • Jason Graves and Lustmord Highlight Evolve Soundtrack

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    Jason Graves and Lustmord Highlight Evolve Soundtrack

    2K and Turtle Rock have announced that BAFTA award winner Jason Graves and "primal music legend" Lustmord will highlight the soundtrack and sound for Evolve. The Evolve blog offers up a detailed Q&A with Jason Graves.
    The character and vibe….when you first listen, it summons the vibe from Aliens and Predator. Was that the original point? Or did it, well, evolve into what it is now?

    Graves:
    It’s great to hear that because a lot of what you’re describing was initially
    ...
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  • Jason Graves and Lustmord Highlight Evolve Soundtrack

    2K and Turtle Rock have announced that BAFTA award winner Jason Graves and "primal music legend" Lustmord will highlight the soundtrack...
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  • DICE Doesn't Understand Fun - Studio Unsure Why Fans Like Battlefield: Bad Company

    DICE is clueless as to why fans liked to play Battlefield: Bad Company. In speaking with Eurogamer, Karl-Magnus Troedsson explained that they keep hearing the fans calling for a new Bad Company game but they're apparently clueless as to why.
    "We take all this into account when we think about the future, and do franchise strategy. But there's one thing that lingers with Bad Company that we've been asking ourselves: what is it that the people really liked about Bad Company? "Some peopl
    ...
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