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  • CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

    in News

    CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

    Bungie, in an interview with IGN, confirmed that the console versions of Destiny 2 are once again locked to 30FPS. Even on the PlayStation 4 Pro? Yes, even on the Pro. Why? Because the CPU in these current consoles are weak.

    This is according to Bungie's Luke Smith and Mark Noseworthy.
    IGN: Why did you make that decision. You're like 'We're going to lock it at 4K/30(FPS) max on consoles.' Is it just like, you don't want to push the consoles too hard, or why do you make that choice?

    Luke Smith:
    "I mean, I'm going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn't
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  • CPU Limits to Blame for Destiny 2 30FPS Lock on Consoles

    Bungie, in an interview with IGN, confirmed that the console versions of Destiny 2 are once again locked to 30FPS. Even on the PlayStation 4 Pro?...
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  • Microsoft Claims Halo is the Star Wars of Video Games, Has That "Special Sauce"

    In an interview with GameSpot, Microsoft's Aaron Greenberg made a pretty bold and confusing claim about Halo's status in the world of gaming. Or maybe it was Halo's status in the world of movies? Perhaps it was Halo's status in the world? I'm not really sure what he was going for here.
    Does Halo 5 need to be the best-selling Halo ever? What are your expectations internally? For us, I think in many ways it feels like the most anticipated game of the year. Because Halo is something so special that people have waited years for a new Halo to come out. It's not something that happens every year [Ed. note: Greenberg w
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  • Microsoft Claims Halo is the Star Wars of Video Games, Has That "Special Sauce"

    In an interview with GameSpot, Microsoft's Aaron Greenberg made a pretty bold and confusing claim about Halo's status in the world of gaming. Or...
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  • An Evening with Sid Meier and Jake Solomon of Firaxis

    in News

    An Evening with Sid Meier and Jake Solomon of Firaxis

    2K released a near hour long video interview with both Sid Meier and Jake Solomon from Firaxis Games.
    (The interview is) "with legendary game designer Sid Meier, the director of creative development at Firaxis and the creator of the award winning Civilization franchise. As part of Firaxicon, the first official Firaxis Games convention, Sid Meier sat down with Jake Solomon for an in-depth discussion of his career."

    If you have some time to spare and enjoy Sid Meier's work, you should sit down and check out this interview.

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  • An Evening with Sid Meier and Jake Solomon of Firaxis

    2K released a near hour long video interview with both Sid Meier and Jack Solomon from Firaxis Games.
    (The interview is) "with legendary game
    ...
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  • Jason Graves and Lustmord Highlight Evolve Soundtrack

    in News

    Jason Graves and Lustmord Highlight Evolve Soundtrack

    2K and Turtle Rock have announced that BAFTA award winner Jason Graves and "primal music legend" Lustmord will highlight the soundtrack and sound for Evolve. The Evolve blog offers up a detailed Q&A with Jason Graves.
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  • Jason Graves and Lustmord Highlight Evolve Soundtrack

    2K and Turtle Rock have announced that BAFTA award winner Jason Graves and "primal music legend" Lustmord will highlight the soundtrack...
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  • DICE Doesn't Understand Fun - Studio Unsure Why Fans Like Battlefield: Bad Company

    DICE is clueless as to why fans liked to play Battlefield: Bad Company. In speaking with Eurogamer, Karl-Magnus Troedsson explained that they keep hearing the fans calling for a new Bad Company game but they're apparently clueless as to why.
    "We take all this into account when we think about the future, and do franchise strategy. But there's one thing that lingers with Bad Company that we've been asking ourselves: what is it that the people really liked about Bad Company? "Some people say they found the multiplayer controls faster and more direct. Some people liked the single-player and the characters and the humour. People love different things about it. It's starting to almost get to that place where
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  • DICE Doesn't Understand Fun - Studio Unsure Why Fans Like Battlefield: Bad Company

    DICE is clueless as to why fans liked to play Battlefield: Bad Company. In speaking with Eurogamer, Karl-Magnus Troedsson explained that they keep hearing...
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  • Shadow of Mordor Gameplay Trailer and Developer Interview Videos

    in News

    Shadow of Mordor Gameplay Trailer and Developer Interview Videos

    How's about a double dose of Middle-earth: Shadow of Mordor video content for you today? First up, let's take a look at the "Gravewalker" E3 CG trailer for the game.

    Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron's return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player's
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  • Shadow of Mordor Gameplay Trailer and Developer Interview Videos

    How's about a double dose of Middle-earth: Shadow of Mordor video content for you today? First up, let's take a look at the "Gravewalker" E3...
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  • Driveclub Director Says 1080p/30fps is "Absolutely the Best Thing" for the Game

    Paul Rustchynsky, the game director for Driveclub has confirmed that the upcoming racer will run at 1080p and 30 frames per second. That's not to say that they didn't hope for 30fps but it just wasn't in the cards.

    In speaking with VG247, Rustchynsky explains why a higher resolution but at 30fps is better for Driveclub.
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  • Driveclub Director Says 1080p/30fps is "Absolutely the Best Thing" for the Game

    Paul Rustchynsky, the game director for Driveclub has confirmed that the upcoming racer will run at 1080p and 30 frames per second. That's not...
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  • Geoff Keighley to Host Hour Long Interview with Hideo Kojima on March 13

    in News

    Geoff Keighley to Host Hour Long Interview with Hideo Kojima on March 13

    On March 13, Geoff Keighley will host a live interview with Hideo Kojima. The hour long interview will be live and take place during the week of the BAFTA's in London.

    The interview will be live streamed through Konami's Twitch channel at 4PM (GMT) on March 13. Users can submit their questions through Twitch chat or directly to Geoff Keighley's Twitter account in hopes of having them answered during the show.

    As a reminder, this interview will take place one week before the release of Metal Gear Solid V: Ground Zeroes.
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