A general update is also out for all platforms.
Wreckfest fall update

Today, the Fall Update for Wreckfest was released on the PlayStation 4 and Xbox One. Today also brings about a more general update for all platforms, including the PC.

If you're playing on PC via Steam and are worrying about missing out on this content, don't worry. PC players actually got this new content in an update released on October 24. Today, PS4 and XB1 owners will get to enjoy the Drytown Desert and Rockfield Roughspot tracks.

This update also introduces player-created private lobbies, better load times, and 4K rendering for PS4 Pro and Xbox One X. The rest of the changelog can be found below.


GAMEPLAY
  • Added a third damage mode: Intense. This is same as the "Realistic" with which the console versions launched; in other words, "Realistic" with attacker's advantage enabled.
  • Improved AI raceline on various tracks.
  • Taking the loop on "Deathloop" no longer causes damage to the car.
  • Added an AI Set for Limo.
  • Increased Wingman strength.
  • Reduced Limo strength slightly.
  • Wheels no longer clip the fenders of Venom nearly as easily.
  • Lawnmower and other small vehicles are no longer invincible against small to medium nudges.
USER INTERFACE
  • Added improved iconography to the garage user interface.
  • Added new, unique icons for armoa and visual upgrade parts.
  • Added upgrade tier icons for performance parts.
  • In career heat races, event specific loading screen is now displayed also between the heats.
  • In Custom Event, the correct AI Set is now displayed after changing the vehicle.
  • HUD can no longer appear in the main menu after being disconnected from an online session.
MULTIPLAYER
  • Improved local car prediction precision to reduce input lag.
  • Reduced warping of remote cars when playing with high latency.
  • In lobby, the server name no longer overlaps the track name at the top.
  • Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.
ENGINE
  • Improved particle rendering performance, improving framerate especially in events featuring large vehicles.
  • Increased title stability.