The trailer includes some new information about the game. The studio says that the story doesn't play out via the usual method in a campaign mode. Insteady, the story evolves through "free continuous updates of the game." Well, that's certainly one way to tell a story.
As of right now, GTFO is looking to be released this Spring on Steam. 10 Chambers Collective may be a new studio but it is made up of some industry veterans that previously worked on games like PAYDAY and PAYDAY 2, so they should know a thing or two about co-op titles.
Today, they’re releasing a short documentary about the making of GTFO - the studio’s first game - featuring interviews with the developers and previously unseen gameplay footage. We get to see the evolution of GTFO, from the first rough sketches of the enemy designs to how it has grown over its three years of development. For example, they’ve put a lot of emphasize on dialogue, hiring Adam Gascoine as writer - known for The Last of Us and DOOM - and contracted experienced actors to keep the voice acting at the highest level.
While i don't expect the game to have the hard hitting electronic beats of his previous projects, it still makes me more interested in this game.