Crytek Unveils CryEngine V and "Pay What You Want" Model

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  • Crytek Unveils CryEngine V and "Pay What You Want" Model

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    Crytek unveiled CryEngine V today at GDC 2016. In addition to this updated engine comes their "Pay What You Want" payment model.
    CRYENGINE V launches today with a “Pay What You Want” business model, offering developers everywhere total access to the engine’s feature-set and full engine source code for a fee of their choosing, and with no obligation to pay royalties or additional service charges. Users who decide to make a contribution for utilizing CRYENGINE V can allocate up to 70% of the sum to Crytek’s new Indie Development Fund – a grant program that will see Crytek directly supporting promising indie projects around the world.

    The latest evolution of CRYENGINE also introduces CRYENGINE Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as thousands of materials, sounds, and 3D objects created by the CRYENGINE community and other trusted vendors.

    Crytek’s Founder, CEO & President, Cevat Yerli, said, “CRYENGINE V represents our commitment to not only offering developers today’s most advanced engine technology, but also to making it as accessible as possible. The arrival of CRYENGINE Marketplace, the revamped engine UI, and new support channels will make it easier than ever to tap into the power of CRYENGINE – at a price that feels comfortable for each and every individual. Community is at the heart of our 'Pay What You Want Model,' which we hope will foster closer collaboration between us and developers as well as developers amongst themselves.”

    In addition, CRYENGINE V brings expanded support for today’s leading Virtual Reality hardware. Crytek’s engine will now equip users to create stand-out VR experiences for PlayStation VR, OSVR, HTC Vive and Oculus Rift.

    CRYENGINE V also introduces:
    • C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away.
    • Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications.
    • DirectX 12 support: Utilize the latest branch of DirectX to take greater control of hardware resources.
    • Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
    • New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
    • A new launcher and UI: Navigate CRYENGINE more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
    • FMOD Studio support: Allowing greater flexibility in audio middleware selection.
    • CRYENGINE Answers: A dedicated channel where the CRYENGINE community can share questions and answers.



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    • cikame
      #1
      cikame commented
      Editing a comment
      It's amazing how Unity scared pretty much all other engine makers into cheaper more approachable payment plans, it's a good thing for creators but i do worry for the financial security of some of these companies. Crytek went from the successful Crysis series, then made the free to play Warface which i haven't heard anything about, apparently they made a social network named Gface to go along with that, Ryse was supposed to be a Kinect game but had to be transformed into something more akin to linear Batman, then a bunch of free to play games, Hunt is some kind of co-op arena action game, Arena of Fate is a moba, 2 VR projects one being for Playstation which looked awful at the E3 trailer... Yet somehow they support 6 of their own internal studios around the world.
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