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  • Certain Affinity Announces Expansion from Texas to Toronto

    in News

    Certain Affinity Announces Expansion from Texas to Toronto


    Certain Affinity, the development studio based out of Austin, Texas, announced today that they are going to open a second development studio in Toronto, Ontario. That's in Canada.

    The studio says that they have worked with Toronto Global, a "team of experienced business advisors assisting global businesses to expand into the Toronto region.



    Certain Affinity was founded in 2006 in Austin, Texas. The studio now has over 170 full time employees. Over the years, the team has worked on, or provided content to games like Left 4 Dead, Halo 2, DOO...
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  • Unity Changes Terms Once More, Commits to 'Being an Open Platform'

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    Unity Changes Terms Once More, Commits to 'Being an Open Platform'


    Unity has had a real interesting seven days. Last week, SpatialOS from developer Improbable was apparently barred from being used within Unity development. SpatialOS is a robust tool that many Unity developers use to add multiplayer to their games. For a time, Unity's new Terms, which went live in early December but were only clarified to Improbable last week, actually affected games that were already released. This led to some quick back and forths between Improbable and Unity through their respective sites. It all seemed to quiet down when Improbable and Epic Games formed a joint $25...
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  • Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity

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    Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity


    It's been a real rollercoaster of a day for those using the Unity game engine. First, Unity cut off all future support for the online multiplayer platform called SpatialOS. Unity updated their terms of service back on December 4, 2018, and only clarified these changes to the SpatialOS development team at Improbable on January 10, 2019. These changes specifically prevent services like SpatialOS from working with Unity.

    SpatialOS is a widely used development toolkit allowed developers to more easily integrate online multiplayer experiences into their Unity developed games. In...
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  • Rockstar's Dan Houser Clarifies "100-hour Week" Statement

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    Rockstar's Dan Houser Clarifies "100-hour Week" Statement

    In a recent interview with Vulture, Rockstar co-founder Dan Houser said that at times, the Red Dead Redemption 2 team were "working 100-hour weeks" on the game. This naturally caused quite a bit of an uproar across social media and a number of gaming sites. Rightfully so, I might add. "Crunch" as it's commonly referred to, sees employees going to extremes to hit particular milestones. These are common prior to a game shipping in order to meet launch deadlines. The industry hates it. Developers hate it. Consumers don't feel comfortable supporting studios that push it. And yet here we are. Crunch is still very much prevalent in the gaming industry and it serv...
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  • Crytek Now Taking a 5 Percent Cut from Games Made with CryEngine 5.5

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    Crytek Now Taking a 5 Percent Cut from Games Made with CryEngine 5.5

    In an announcement made just today, Crytek announced that they will now take just a 5% royalty fee from commercial titles that make use of CryEngine 5.5 and above.

    This goes hand-in-hand with an update to CryEngine that introduced a "range of improvements, enhancements, new learning offerings, and full access to the editor source code."
    Creators who release games using CRYENGINE V will find development faster and easier than ever before and incur costs only after $5,000 is raised in revenue. An enterprise tier will also be introduced for custom support packages and royalty buyouts. Developers currently developing on CRYENGINE 5.0-5.4 can apply for a royalty exemption if they wish to stay on the current
    ...
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  • Crytek Now Taking a 5 Percent Cut from Games Made with CryEngine 5.5

    In an announcement made just today, Crytek announced that they will now take just a 5% royalty fee from commercial titles that make use of CryEngine...
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  • Sony's Adam Boyes Leaving to Become Indie Developer

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    Sony's Adam Boyes Leaving to Become Indie Developer

    Sony's VP of Third Party Relations and Developer Technology Group at PlayStation, Adam Boyes, announced today that he will be leaving his position with Sony. He announced this alongside news that he plans to become an independent game developer.
    ...
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  • Sony's Adam Boyes Leaving to Become Indie Developer

    Sony's VP of Third Party Relations and Developer Technology Group at PlayStation, Adam Boyes, announced today that he will be leaving his position...
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  • Crytek Unveils CryEngine V and "Pay What You Want" Model

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    Crytek Unveils CryEngine V and "Pay What You Want" Model

    Crytek unveiled CryEngine V today at GDC 2016. In addition to this updated engine comes their "Pay What You Want" payment model.
    ...
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  • Crytek Unveils CryEngine V and "Pay What You Want" Model

    Crytek unveiled CryEngine V today at GDC 2016. In addition to this updated engine comes their "Pay What You Want" payment model....
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  • Unity CEO John Riccitiello Touts the Benefits of Unity 5 in Wake of Free UE4 Announcement

    John Riccitiello, the CEO of Unity, touted the benefits of Unity 5 today at GDC 2015. The company revealed their plans for Unity 5 including details on both the free version of the engine and the Professional version. The Professional version of the engine will run users $75 a month (but at a minimum of 12 months) or $1,500 for a permanent license. The differences between the free and paid versions of Unity 5 are reportedly smaller than those found in Unity 4. In Unity 5, all features of the engine and the editor will be available to everyone. This includes 3D texture support, depth of field support, and motion blur. The Professional version will include Unity Cloud Build support, a team license tool, analytics, ...
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  • Unity CEO John Riccitiello Touts the Benefits of Unity 5 in Wake of Free UE4 Announcement

    John Riccitiello, the CEO of Unity, touted the benefits of Unity 5 today at GDC 2015. The company revealed their plans for Unity 5 including...
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  • Unreal Engine 4 is Now Free for Everyone

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    Unreal Engine 4 is Now Free for Everyone

    You get an engine, and you get an engine, and you get an engine! Everyone is getting a game engine! Specifically, Unreal Engine 4 is now free. There is no longer a subscription fee associated with using the engine. However, Epic still stipulates that they are given a 5% royalty on any game shipped that uses UE4 after the first $3,000 of gross revenues.

    This means that the source code is free, the multi-platform tools are free, and every future upgrade to the engine is free. Last year alone saw at least 7 major updates and 12 minor updates made to the engine.
    "It's a simple arrangement in which we succeed only
    ...
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  • Unreal Engine 4 is Now Free for Everyone

    You get an engine, and you get an engine, and you get an engine! Everyone is getting a game engine! Specifically, Unreal Engine 4 is now free....
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  • GameStop Wants to Involve Itself in Game Development Process to Secure More Pre-Order Exclusives

    Because the fragmentation of gaming wasn't bad enough, GameStop now wants to involve itself in the development of games in order to score exclusive pre-order content at the source. They don't want to wait around until a game is finished! No sir, they want to get in on the ground floor and attempt to shape content as it is being made in order to offer exclusive pre-order content to customers.
    Colin Sebastian, Analyst at Baird: "(GamesStop) indicated that software publishers are more enthusiastic about partnering with it," Sebastian wrote in his note to investors. "For example, by offering exclusive content on each major game release, and longer term, future model
    ...
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