Team Fortress 2 Update Adjusts Mannpower Mode - January 27, 2015

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  • Team Fortress 2 Update Adjusts Mannpower Mode - January 27, 2015

    Hey everyone, a big ol' update was just released for Team Fortress 2 today. Today's update brings the game up to version 2595018.
    - Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
    - Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
    - Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu
    - Fixed some taunt sound effects that were clipping the character lines
    - Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger
    - Removed the promo restrictions from the Brimstone
    - Added TF2Connexion Season 14 tournament medals
    - Updated the localization files

    - Mannpower mode changes:
    -- New temporary powerup - Uber. Respawns at 1/3rd the speed of Crit powerup
    -- Fixed some bugs that would cause powerups to stop spawning
    -- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch

    -- Powerup changes:
    --- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
    --- Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
    --- Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
    --- Haste: Sticky bomb arm time reduced
    --- Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
    --- Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%

    -- Scoring Support
    --- Capture flag: +20 points
    --- Return team flag: +4 points
    --- Kill an enemy who is carrying a powerup: +1 point

    -- Flag mechanics
    --- Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away
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