
Well, it's a bit less impressive when you read that Rust, which is still very much an Early Access alpha release, has already earned 40% of the lifetime sales of Garry's Mod. Keep in mind that Rust was also only released through Steam a bit over a month ago at this point, though access was available to users for a short time prior to its release on Steam.
You've had very impressive sales numbers so far: nearly a quarter of a million people have ignored you when you told them not to buy the game yet... How serious was that plea?
Garry Newman: Well, people like doing the opposite of what you ask them, don't they? We never exactly wanted people to not buy the game, as such, but at the same time it serves as a warning - if they buy it then it crashes we can say 'we told you so'!
Still, it's surprising how many people did buy it.
Even after the success of Garry's Mod?
Garry Newman: Yeah - we never, ever expected anything to dwarf GMod's success. I did some rough maths this morning: in terms of profits, from sales and royalties, in a month Rust has made about 40 per cent of what GMod has made in about nine years. We can't really believe it.
Garry Newman: Well, people like doing the opposite of what you ask them, don't they? We never exactly wanted people to not buy the game, as such, but at the same time it serves as a warning - if they buy it then it crashes we can say 'we told you so'!
Still, it's surprising how many people did buy it.
Even after the success of Garry's Mod?
Garry Newman: Yeah - we never, ever expected anything to dwarf GMod's success. I did some rough maths this morning: in terms of profits, from sales and royalties, in a month Rust has made about 40 per cent of what GMod has made in about nine years. We can't really believe it.
Be sure to check out the interview with Garry as he goes on to talk about the state of GMod and its future, along with the future of Rust and other mystery projects.


