No, this update doesn't directly tackle the bot problem.
Team Fortress 2

An update for Team Fortress 2 was released last night for the 15-year-old game. While this update does not tackle the game's horrific bot problem directly, it does fix a number of bugs and exploits. It's one of the larger patches released for the game in quite some time now.

The update fixes some exploits related to being able to use sv_cheats on secure servers. That seems like a pretty important thing to fix. It also adds in some functionality like letting both teams hold a vote at the same time.

The full changelog can be found below. Hopefully this is the start of something beautiful for Team Fortress 2 and that pesky bot issue will be addressed by Valve sooner rather than later.

Team Fortress 2 update for June 21, 2022
  • Fixed an exploit related to clearing the in-game text chat
  • Fixed an exploit where players could use sv_cheats on secure servers
  • Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
  • Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
  • Fixed an exploit with the Ap-Sap where players could spam noises
  • Fixed an exploit where dispensers could heal through glass on some maps
  • Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
  • Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
  • Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
  • Fixed projectiles sometimes colliding with teammates too early/late
  • Fixed being able to change names during a matchmaking game
  • Fixed some HUD images being blurry when using low texture settings
  • Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
  • Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
  • Re-enabled ability for servers to send disconnect reasons to clients
    • Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
  • Removed Headgear option from the Mann Co. Catalog dropdown list
  • Updated vote system
    • Both teams can have a kick vote running at the same time
    • Can have a global vote running at the same time as a kick vote
    • Fixed sometimes not being able to vote on maps at the end of the round
  • Updated the El Fiestibrero to fix a problem with the model
  • Updated/Added some tournament medals
  • Updated the localization files