Steam DLC experience update

Before this evening, if you wanted to get some DLC for a game that you owned on Steam, it was either shown through a simple dropdown menu on the game's page or as a condensed list on its own page. Today, Valve did away with both of those options and replaced them with a more spread out solution.

These changes are talked about in a new but brief update on the Steam Blog.

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new 'View all' button in the DLC area.

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Now, all of the DLC is listed on a separate page when you click to view more. If a game has a lot of DLC, then it's spread across multiple pages. The page consists of a top banner area, a "Featured" section curated by the developers and publishers that you need to scroll down past if you're looking for an ordered list, and then eventually you get to the ordered list that you're more familiar with.

As an example, here is the new DLC page for Rocket League, one of the example pages that Valve themselves linked in their blog post about this update. I had to shrink my browser view down to 50% before the DLC list actually shows up. This is on a 1080p monitor using Chrome.

Steam DLC updated experience

This really does not feel like a change for the better here. It may be better for game developers and publishers because they can put a greater emphasis on content they most want to sell, but it's not a pleasant experience from a consumer usability standpoint.