Battlefield: REDSEC - The Basics

Collapse
X
Collapse
  •  

  • Battlefield: REDSEC - The Basics

    From the map to classes and loadouts, and everything in between.

    Battlefield 6 was updated today with a ton of new content. In addition to Update 1.1.1.0 and the launch of Season 1, the new free-to-play battle royale mode, Battlefield: REDSEC, was also released today.

    As has been stated now a few times, REDSEC is free-to-play. You can download it right now through the EA app, Steam, or Epic for PC. It can also be downloaded for Xbox and PlayStation if you are playing on consoles. Those with Battlefield 6 already installed may have already downloaded REDSEC, as it seems to have been downloaded automatically with my Steam update earlier today.

    What you'll see below is a bit of a rehash of what Battlefield Studios shared themselves earlier today. Feel free to read on here for the REDSEC basics or head on over to the Battlefield site to see what the devs said.

    The full map for Fort Lyndon, the fictional area where Battlefield's battle royale, REDSEC, takes place.

    Fort Lyndon

    The battles in REDSEC take place in a new map named Fort Lyndon. This map features numerous landmark locations and is capable of hosting 100 players dropping in and battling one another.

    The map seems to be varied in both terrain and locales, from the beaches of Ocean Park, to the well maintained Golf Course, to several military sites nestled in the hills and mountains such as Area 22B and Combat Training off to the east.

    This massive, redacted military facility hidden in plain sight between pristine beaches and a sleepy residential community is home to some of the most advanced military projects in the world. Rogue operators are racing against time and hostiles to keep each other out and the secrets in.

    Your mission? Survive the Battle Royale between NATO and Pax Armata squads fighting for control of Fort Lyndon.​
    An exact size in either square kilometers or square miles was not shared by Battlefield Studios. I'm sure some intrepid players will figure out its rough size and see how it compares to other battle royale maps in due time.

    Unique Loadouts

    REDSEC is the "only non-Portal mode with different Loadouts than any other official Battlefield experience." This means that you are limited to taking the following items with you into each REDSEC round:
    • Your Class, which comes with a Class Signature Set - Two Gadgets, a Signature Weapon Proficiency and a Signature Trait - and a four-trait Training Path, which is different from normal (Multiplayer and Gauntlet) Training Paths (with only one available as of Season 1 launch).
    • A Sidearm
    • A Melee Tool​
    These loadout options can be editable after joining a match but before actually dropping into the play area.

    Each Class will get their default Gadgets, Signature Weapon Proficiency, and Signature Trait. Additional Passive Abilities, including the final Level 4 ability shared between all classes, are unlocked by earning score during a round of REDSEC. Score is earned by eliminating enemies, completing Contracts, and simply surviving deep into a match.

    In addition, each soldier will get Thermite Sabotage. This is "an improved sabotage device which slowly damages a tank and its crew." This is "Meant to be a last resort anti-tank tool against those unaware of a soldier right next to their tank." It works by directly planting the Thermite Sabotage device directly onto vehicles.

    Assault - Pointman

    Gain the high ground and eliminate enemies from defilade.

    FEATURE Name In-Game Description
    GADGET 1 Assault Ladder This equipment provides access to higher vantage points. Depending on the angle of placement, it can act as a bridge between buildings, or a ramp to help traverse obstacles on the battlefield.
    GADGET 2 High Explosive Launcher Fires impact-trigger grenades designed for damaging structures and targeting infantry behind cover.
    SIGNATURE WEAPON Assault Rifle Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.
    SIGNATURE TRAIT Mission Focused Nearby squadmates get faster progress with objectives, including arming and disarming M-COM explosives. In Battle Royale, respawn towers will capture quicker…
    LEVEL 1 PASSIVE ABILITY Quick Plating Armor replating is 33% faster.
    LEVEL 2 PASSIVE ABILITY Grenadier High Explosive Launcher carrying capacity increased to 5 rounds.
    LEVEL 3 PASSIVE ABILITY Cluster Munitions High Explosive Launcher explosions generate 5 fused submunitions.
    LEVEL 4 PASSIVE ABILITY Stockpile Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

    Engineer - Field Mechanic

    Disable incoming armored threats and maintain combat vehicles to keep them mission-ready.

    FEATURE Name In-Game Description
    GADGET 1 Repair Tool A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.
    GADGET 2 Aim-Guided Launcher An anti-vehicle launcher that can be upgraded to enable missile guidance to the target via the weapon's crosshairs. Inflicts greater damage on the sides, top, and rear of vehicles where armor is thinner.
    SIGNATURE WEAPON SMG Improved hip-fire control when using SMGs.
    SIGNATURE TRAIT Mechanized Infantry Take less explosives damage when near friendly vehicles and prevent them from being occupied by hostiles in the event that all vehicle crew exit. Repair vehicle health to keep both effects active.
    LEVEL 1 PASSIVE ABILITY Enhanced Targeting Launcher is now aim-guided via magnified optic.
    LEVEL 2 PASSIVE ABILITY Devastating Impact Damaging enemy vehicles reduces their repair effectiveness for a short period of time.
    LEVEL 3 PASSIVE ABILITY Mobility-Kill Warhead Aim-Guided Launcher hits temporarily immobilize vehicles for a short period of time.
    LEVEL 4 PASSIVE ABILITY Stockpile Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

    Support - Provisioner

    Increase squad endurance with more armor and ammo, enhanced healing, and gadgets that compromise enemy sight.

    FEATURE Name In-Game Description
    GADGET 1 Supply Bag Once dropped, the bag resupplies all nearby infantry with ammo for weapons and regenerates health more efficiently, even when under fire.
    GADGET 2 Smoke Grenade Launcher Fires impact-triggered grenades designed to create temporary smoke screens. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.
    SIGNATURE WEAPON LMG Faster transition to aim down sights (ADS) and no sprint speed penalty while carrying LMGs.
    SIGNATURE TRAIT Field Sustainment Distribute health packs to teammates when they directly interact with you.
    LEVEL 1 PASSIVE ABILITY Supply Line Armor carrying capacity increased. Ammo carrying capacity increased for all ammo types.
    LEVEL 2 PASSIVE ABILITY Urgent Aid Drag downed soldiers faster and revive them quicker.
    LEVEL 3 PASSIVE ABILITY Hemostatic Smoke Smoke Grenade Launcher speeds up revival for all classes, provides health regen after several seconds, and slows downed bleedout.
    LEVEL 4 PASSIVE ABILITY Stockpile Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

    Recon - Drone Specialist

    Rain death from above and track enemies on the ground to control the battlefield.

    FEATURE Name In-Game Description
    GADGET 1 Motion Sensor This device spots nearby moving enemies, vehicles, and gadgets, marking their position in-world and on the minimap for all team members. Enemy infantry can remain undetected while moving in crouch or prone. The device emanates a sound audible to hostiles
    GADGET 2 Recon Drone A combat drone that can carry explosive ordnance and be rigged to self-destruct. Can be left hovering to automatically spot hostiles, marking their position in-world and on the minimap. Equipped with thermal vision for enhanced spotting.
    SIGNATURE WEAPON Sniper Rifle Improved marksmanship skills, including reduced weapon sway, quicker rechambering between shots, and better breath control for steadier aim.
    SIGNATURE TRAIT Passive Spotting Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap for all team members.
    LEVEL 1 PASSIVE ABILITY Bombadier Recon Drone can drop explosive payloads.
    LEVEL 2 PASSIVE ABILITY Tracking Pulse Spot enemies within a specified radius for several seconds after downing their squadmate.
    LEVEL 3 PASSIVE ABILITY Loitering Munition Recon Drone can self-destruct for additional damage.
    LEVEL 4 PASSIVE ABILITY Stockpile Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

    Sidearm Choices

    Battlefield Studios say that the choice of Sidearm is rather significant as it's the only weapon outside of your melee choice that you will actually take with you when dropping into the map.

    All sidearms can be completely customized based on unlocked attachments and customization items. These are the sidearms that will be available to you at the start of Season 1.

    Weapon Unlock Criteria In-game Description Use/Role
    P18 Default Unlocked A reliable sidearm able to meet the demands of almost any combat scenario. Versatile tool with solid damage, fire rate and magazine capacity.
    ES 5.7 Career Rank 24 Companion to the USG-90, this sidearm has generous magazine capacity and exceptional bullet velocity compared to its peers. Rapid-fire machine to tag up or finish off enemies, especially up close, with the fastest ADS times and muzzle velocity in the category.
    M45A1 Career Rank 39 A classic sidearm brought into the 21st century. The damage it inflicts with .45 ACP is offset by a low base magazine capacity. Reliable workhorse with powerful, more controlled semi-automatic fire.
    M44 Career Rank 48 A modern revolver and hand cannon. Best ranged potential of any sidearm, but its capacity and effective rate are limited. A “skillshot” tool with hefty damage even at range, amplified by headshots at an increased multiplier.
    GGH-22 Season 1 Battle Pass “Recruit Path” - Tier 5 Reward A renowned semi-auto pistol with a .40 caliber chambering for improved ranged performance. Balanced between high damage and high fire rate peers, rock solid in short-to-mid range engagements.

    Custom Weapons

    You won't drop into a match with a primary weapon. Instead, you will be able to find your weapons during each round of REDSEC. You can also find your own Custom Weapons during a round. These can be found "from any configuration - e.g. a Weapon Package - you have marked as a 'Favorite'."

    Custom Weapons are all the “Favorited” Primary Weapons from the traditional Loadout screen, which is editable before joining any lobby. Go to the “Class Loadout” screen of the main menu, then select any class. Next, edit the Primary Weapon of any Loadout and select your weapon. You are able to Modify it by selecting a specific Weapon Package, then Customize it further with available attachments and customization items, before selecting “Favorite” to add it to your “Favorites” tab. This tab, which looks like a bookmark with a star in the middle, saves up to eight weapon configurations; remove them by simply unfavoriting them in this tab or when editing that exact Weapon Package.

    A Battle Royale match almost always includes a Custom Weapon Drop period where all teams can fight for a handful of drops scattered around the map. Alternatively, Missions can reward a personal Custom Weapon Drop. Regardless on how a Custom Weapon Drop is earned, every squad member can only pick one Custom Weapon out of a Drop.​
    Weapons in REDSEC come in different rarities. Those weapons that are below "Advanced" rarity are able to be upgraded by using Weapon Upgrade Kits. These can be found in chests or in drops. Each Weapon Upgrade Kit is unique to a weapon category (Assault Rifles, Shotguns, etc.). They are activated by opening the backpack while in a match and clicking a button next to the backpack icon. Alternatively, you can upgrade weapons when next to a Weapon Upgrade Kit by holding the weapon associated with it. This will give you an option to immediately use the kit on the weapon you are holding.

    Each Weapon Upgrade Kit includes a choice of two upgrade paths.

    For example, when upgrading an LMG, you may have the option to upgrade its Capacity or its Mobility. Each choice is associated with an attachment (or attachments) that are themed around that upgrade type. Often, upgrades only grant benefits, but there are some upgrade paths that may cause negative effects in exchange for more powerful boosts, such as increasing effective range at the cost of aim down sight speed.
    Weapons can be upgraded several times until they reach "Advanced" quality. These are the top tier of weapons as far as upgrades are concerned. There are "Superior" weapons that can be found in the map but they are incredibly rare.

    Squads

    Like many other battle royale games, one player in a squad is randomly picked as the Squad Leader. All players are free to ping locations on the map where they would like to drop but it's the Leader that initiates the drop sequence and moves the squad through the air towards the drop point. And just like other battle royale games, those players who are not the Leader can break away from this formation to drop elsewhere on their own.

    When dropping, your parachute will automatically deploy when you reach a certain height above ground level. This can be turned off if you want but it's not recommended for new players. You can also always manually deploy your parachute at a higher altitude for added maneuverability or to travel further distances if your drop didn't get you close enough to your intended destination.

    Scavenging - Crates, Vehicles, & Vaults

    Once on the ground, the scramble to loot gear and weapons begins.

    Common chests are, well, the most common chest that you will find. These green boxes contain weapons, ammo, gadgets, and throwables.

    Rare chests are black and red and typically contain better quality items than those found in Common chests. Sometimes Rare chests will contain Strike Packages, "which are powerful activatable abilities that can turn the tide of battle." These Packages include artillery strike call-ins, smokescreen drops to hide movements, and UAVs that can reveal enemy positions.

    Class Chests will "always grant loadout items that are specific to your Class." Whomever opens a Class Chest will determine its contents, so an Assault Class player will turn it into an Assault Class Chest. These chests frequently include a "highly-upgraded weapon from the Class's Signature Weapon." They will also include high-end gadgets and other items themed around your specific Training Path abilities.

    Vehicles scattered around the map also contain items that are themed to the vehicle type. As an example, an ambulance will likely contain a Defibrillator or Supply Pouches that can refill health. A disguised box truck may contain weapons that "would have been used for nefarious infiltration operations."

    Drops are another way to get upgraded gear. After completing Missions, Drops will fall out of the sky and contain valuable items such as weapons with multiple attachments and call-in abilities. There are also Custom Weapon Drops that contain "weapons customized in the loadout menu of a Battle Royale match."

    Locked Vaults can also be found throughout Fort Lyndon. These are unlockable only by an Engineer's Repair Tool. The Vault doors take a few seconds to open and inside players will find rare items.

    The final item you can scavenge are Intel Caches. These are briefcases with a "?" marked on them. These caches will grant you Career XP.

    Ammo and Armor

    Ammo in REDSEC is shared between weapons in a category: Assault Rifles, SMGs, and LMGs as examples. Ammo is not shared by caliber.

    Players can replenish ammo from the Supply Bag Gadget used by the Support Class. You can also find ammo in chests and vehicles, but this found ammo may not be for the weapons you are using.

    Ammo Resupply Call-Ins can also be used. These are a common Call-In type that can be found. These will drop a special crate that will grant full ammo to all weapons in your loadout.

    Finally. eliminated players will also drop their ammo when they die. They'll also obviously drop their other loadout items upon death.

    At the start of a round, players drop into the map with one armor plate equipped out of two total armor plates. Broken armor can be replaced with fresh plates that are found in chests.

    Missions

    These "side-quests" of the Battle Royale mode start a few minutes into each match. You can accept a mission if you want to try to get some additional loot or better gear. These missions come with varying degrees of risk and reward.

    Missions that take you into combat or directly into other teams, will have the best rewards.

    One squad member accepts a mission for the entire squad. Once a mission is accepted, nobody else can accept another mission.

    Each mission shows its rewards that can range from Rare Weapons and Drop-Ins to full Custom Weapon Drops on the spot, and even a Vehicle Key Card, which opens special containers around the map that contain a tank. Each mission also has a brief description, including whether or not it involves fighting another squad directly (PvP or PvE).

    Some Missions can appear as “Counter Missions;” these become available when another nearby squad accepts a Mission that can be Countered. Counter Missions almost always involve fighting another squad and are tied to powerful rewards for the risk involved.​
    Here's a look at the Missions that are available at the start of Season 1:

    Mission Targeted? Counter Mission? Mission Objective
    Signal Decryption No No Players must align a set of antennas to amplify the radio beacon strength and decrypt the data. After interacting with an antenna, use the horizontal and vertical meters on your screen to move the antenna into “100% alignment.” You will be left defenseless while adjusting with the antenna.
    Weapons Cache No No Search for bolt cutters to gain access to a valuable weapons cache. Once unlocked, its contents are available for you and your squad.
    Demolition Crew No Yes Similar to destroying an M-COM in Rush; destroy the object (or objects) marked on your map by picking up a bomb and planting it on the objective. Defend the objective - or objectives - until it explodes to receive your rewards.
    Marked No Yes One player on the squad is targeted; their position is revealed to nearby squads due to nearby tracking devices. Destroy these tracking devices to complete this mission.
    High Value Assets No Yes Fight to control an asset which must be held for a set period of time to capture. Any enemy squad can counter the mission by capturing just one of the three pickups.
    Data Extraction No No Collect data on the collapsing ring weapon technology and encrypt it onto a data drive, then deliver the drive to an extraction drone and prevent other squads from stealing the objective.
    Headhunter Yes No The mission team is assigned a high value target, which could be the match’s kill leader or a player on the top squad, to eliminate. Once the HVT is eliminated, the squad is rewarded and the mission ends. If the target survives the time limit, the targeted player's squad is rewarded and the mission ends. The targeted squad can also complete their own Missions while being headhunted, but it is not recommended.
    Tank Hunter Yes No Upon accepting the mission, your squad will be given anti-tank (AT) gear in order to contend with an enemy ground combat vehicle. Either eliminate the ground combat vehicle or steal the vehicle to complete this mission.

    Naturally, there will be no more missions offered when there are only a few squads left in a REDSEC round.

    Respawning

    There are two options for getting back into the fight if you die during a round of REDSEC:

    SECOND CHANCE: You can respawn independently once per game. Upon activation, they will be air-dropped above a randomly chosen teammate. As the game progresses, the Second Chance feature will be disabled. However, those who haven't used their Second Chance will earn bonus Career Rank XP.

    RESPAWN POINT: If you are eliminated, your team can find Respawn Points scattered outdoors across the map. Once activated, your teammate must remain within the radius as the countdown progresses. If they are downed or leave the area, the point must be reactivated. All eliminated teammates will respawn together at the Respawn Point location. Each Respawn Point can be used only once.​

    How a Round of REDSEC can End

    There are three ways a round of REDSEC can end for you and your squad:
    1. Be eliminated by an enemy squad.
    2. Have the Circle of Death touch you. This is "near-instant death." No more lingering outside of the circle like in other battle royale games.
    3. Win. Be the last squad alive. Easy.
      Posting comments is disabled for guests. Login or sign up to leave a comment.

    Related Topics

    Collapse

    TGN on Threads TGN on BlueSky TGN on Facebook
    Working...