This one is more of a housekeeping update.
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The 4.0.1 update for Battlefield 2042 came out earlier today, March 14. This update is available for all platforms and mostly includes some "quality of life" adjustments. There are also some balancing adjustments included in this update.

DICE says that they are preparing a larger update, 4.1.0, that they hope to release in the coming weeks. Also, don't forget that Battlefield 2042 is currently available to try for free for a couple of days on Steam. If you like what you play, you can save up to 70% off of the regular price of the game to keep playing.

The full list of changes can be found below for Update 4.0.1.

Changelog for Battlefield 2042 Update 4.0.1

AI Soldiers
  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio
  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

Gadgets
  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

Specialists

Blasco
  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.
Crawford
  • Reduced the effectiveness of Crawford's Critical Repair Trait from 100% bonus repair amount to 40%.
Irish
  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.
Lis
  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.
Rao
  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.

Soldiers
  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons
  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.
AC9
  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.
RPT-31
  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.
M39 EMR
  • Reduced the Headshot Multiplier from 2x to 1.6x
SVD
  • Reduced the Headshot Multiplier from 2x to 1.6x

Vehicles
  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics
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