But they won't be called Private Matches.
Battlefield V

DICE announced that their planned Private Matches feature is finally coming to Battlefield V. It will arrive on all platforms on December 9, but they won't be called Private Matches. Instead, DICE is calling them Community Games.

I can only imagine that the Battlefield V community is having some very mixed feelings right about now. There are probably wars being waged right now on Battlefield forums and subreddits between those happy about these private matches and those still ticked off about yesterday's weapon nerfs.

A new post on the official Battlefield forums outlines what you can and cannot do with these Private Matches Community Games.

Community Games are specifically designed for players who want to create a more personal experience in Battlefield V. Whether you are a content creator that wants their own space to create great stories, or you simply want to create a playlist of your favourite maps for you and your friends, this feature has something for everyone.

Make use of the custom filter system within the Server Browser to search through all of the Community Games that have been created by other players, allowing you to find the experience you’re looking for.

Personalize your Community Game with your own playlists that allow you to pick the number of rounds in your rotation and mix up the game modes (if they share the same Player Count). Choose from the list of available maps, and store all of your choices in your own set of preset configs that you’re able to save for future use.

Protect your experience with a password, or make use of the server kick functionality so that you can more closely control the experience that’s shared by your own close-knit Battlefield V community.

We set out to build Community Games in a way that allows players to have more agency and ownership in Battlefield V, and get into the matches that they want.
  • Find the right experience for you - Browse games with a custom filter set to your needs. Want to focus only on Rush? Find Rush 24/7 matches created by the community with Community Games.
  • Create a personalized experience - Create your own playlists and store them in your preset configs which can be saved for future use. Saved playlists can be applied when you create a game, allowing you to hit the battlefield faster.
  • Create a safe play space - Protect your experience with a password. Kick and ban functionality is in place so that you can build a happy community of players.
  • Play some of our time limited modes - Even when your favourite time limited experience is out of rotation, you can keep playing via your own server. (Grind and Fortress are currently not available. These modes are technically built as variants of existing modes and won’t be available in Community Games next week).
  • Continue your Battlefield journey - Weapon, vehicle, and rank progression will all stay active on non-password protected servers* so you can continue your journey.
  • Struggling to find what you’re looking for? Create your own Community Game, communicate it with friends and through social channels to keep playing.
Community Games Feature Set
  • Create, delete, update, and name one or several configurations
  • Create and join a Community Game
  • Automatically generated server name
  • Choose game size (16, 32, 64)
  • Choose how many rounds the server should play (max 20)
  • Choose the mode
  • Choose the maps
  • Choose a password (between 3-8 characters)
  • Choose the pre-round size (how many players are needed to break out of pre-round) → Minimum of four up to whatever the game size dictates
  • Kick players from the server
  • Ban and manage banned players (session only)
  • Special Community Games filter in Advanced Search
*Password protected servers will not feature any form of progression. All other servers will allow Soldier progression. Tides of War activities and Chapter Rank XP will not be earnable through Community Games.
What about some features that won't be included at launch? Well, DICE has a very lengthy list of those particular items. In fact, they don't really promise that all of these features will be included in future releases. What they do promise is that they'll "be back in the New Year with more information on the continued work of Community Games." So uh, I guess you should keep your fingers crossed if you see a feature below that you really, really want, because who knows if it'll be added in the future.

The features listed below are not coming in the initial release of Community Games, but we’ll be back in the New Year with more information on the continued work of Community Games.
  • Set custom name for the server
  • Set description for the server
  • Control what classes are available
  • Control what weapons are allowed
  • Control if vehicles are allowed
  • Control if the kill cam will be displayed
  • Turn friendly fire on or off
  • Turn regenerative health on or off
  • Change soldier tags as visible or not
  • Enable or disable third-person camera view
  • Enable squad leader spawn only
  • Enable or disable aim assist auto rotation
  • Enable or disable aim assist cooldown
  • Control bullet damage scaling
  • Control game mode ticket scaling
  • Control soldier and vehicle respawn timers
  • Turn the mini map on or off
  • Enable or disable the compass
  • Manage list of moderators
  • Manage list of VIPs
  • Apply an authored pre-set config to a Community Game - Vanilla, Infantry only, DICE-authored etc.
  • Have your name highlighted in chat if you’re the owner of the server
  • Administer and manage server settings in the main menu or via our Community Games web portal
  • Have the description of your Community Game presented on the loading screen
  • Manually switch specific players between teams
  • Report Community Games in the advanced search screen