Tickrate
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.
So they might put up a slight fix on only a few servers. Then again, they might not. Most servers won't be changed no matter what, so it seems as though this issue is just being brushed aside as a non-issue. Alright, so that's just one of the few things they're looking into or are trying to actively fix right now. Here are the rest.
Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.
Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.
No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.
Instant death while sprinting
At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.
Various Items
In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.
Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.
No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.
Instant death while sprinting
At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.
Various Items
In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.
Why are these issues still so prevalent this many months after the game was released? It shouldn't still feel like we're all still beta testing an unfinished product.



Ok, now on to CptainCrunch...
So from what I'm seeing, we're all in agreement that DICE is agonizingly incompetent for allowing game breaking issues to happen (the kind that's supposed to fail Microsoft certification, but we're talking about EA with their backstage passes through Microsoft), but I haven't seen any actual argument that this is confirmed to be Quality Assurance's fault, when their resources to catch the majority of issues before we do, are in fact, less than us (300 vs. millions). I know you're pointing at Pyrovision and basic features no longer working properly, but how many people are seeing this on consoles? Is every single console player running into this issue, since they're all on standardised hardware (ignoring revisions)? Is the console itself having issues? Did QA really miss it because they're "only 300 people?" I still feel like we lack information to properly nullify the 300 vs. millions excuse.
For my overall conclusion though, I'd say the Devil's Advocate test shows our frustration and anger against DICE is well-warranted and not out of a peer-pressure induced bandwagon, thanks to Zips' and CptainCrunch's points. I will remember not to make the mistake of buying Battlefront 3 and Mirror's Edge 2. Even if they fix Battlefield 4, DICE's communication has been useless to us, condescending to us, and downplays the problem at hand. Their Twitter is the epitome of complacency, and Ask DICE was a complete waste of time as they cherry-pick self-beneficial questions and PR-restrict meaningless answers. Reddit, Spring.Me, Twitter, or heck even Google Hangouts and Twitch would've been better places for moderated Q&As. A single hour from those options would've produced useful answers; sure half an hour of that would be spent banning those who taunt about bugs instead of asking questions, but maybe that's all we want to talk about and maybe that IS the problem AT FREAKING HAND! Maybe... And this is a crazy idea... Maybe their Twitter should start acknowledging this, instead of spending half a month producing a PR-restricted blog post? So why should I care about Battlefield 4, when the foundations of the company is so ignorant? Shareholders are their customers, not us. I regret buying Battlefield 4 on Black Friday through Origin (NOT Premium Edition, I refuse to pay the price of a full game for something modders could've done for free; I intended to wait until a 60% off discount or more happens sometime in the distant future). I am so stupid for caving in and buying the physical disc and having it shipped to me (I have data caps and downloading 30 GBs is just asking for trouble with my ISP).
Until DICE/EA fixes the bugs within their company and actually bother to care to make an attempt to escape their Worst Company of America nomination, I'd rather spend my money on Serellan, who made the same launch mistakes, but their communication and perseverence at redeeming themselves convinced me to buy four copies (at a huge discount of course). I should also add they're just a 10-man team and in 5 months the game has 8 patch updates and free DLC, and is already at a playable state (technically 9 since one has a wrecked leg from a recent car accident and I think is still recovering at this time). The game lacks options to customize server options though, and the mod tools aren't ready yet. So yeah, the game can be broken and flat out unplayable, but there are ways to fix your company to learn from that horrible mistake of botching the first-impression of your released product. I just wished I saved my money from BF4 to support Serellan more.
I EXPECTED BF4 to be a mess on release because EVERY Battlefield game has been. The problem is what Zips has already said though.
So a few days ago they released console patches and all these bugs came out with it. So today they released the PC patch. Guess what? Same bugs in that patch. I'm also hearing a lot of good fixes in the patch and a lot of people are happy with the adjustments and things the patch did, but its going to get overshadowed with "more broken stuff" instead of what HAS been fixed.
Its going to work out, I don't really doubt that. Its just who will be left once we get to that point? Having a working game with no one playing it isn't very fun. 2142 was the WORST launched Battlefield game in the entire history of Battlefield....until now.
So my frustrations come from others, not my own. I don't pretend to have the answers or that programming is easy or anything like that, but messing up console is pretty bad. Even if you have 4 of them to code on. It shows that Q&A may be picking up these bugs but have no power or authority to do anything about it other than tell people "here is the list". I blame both DICE and EA for this release. A month or so ago it was "Blame EA not DICE", but I was saying NO, this is a dual problem.
I really believe, and this may seem naive, that many in DICE are trying to fix the game and get it going. There are a lot of passionate people at DICE, but they are on a time table and when time runs out they will get their new orders and have to move on to the next project. They cant work on BF4 forever and EA requires money and they require a pay check.
I don't think anyone was stupid for buying BF4. You may regret your purchase, and I understand that, but I don't think anyone was stupid. The alpha was pretty good. The beta was a bit better. Things were looking great. Release was rough, but we all should have known that. But I was really thinking two to three months and everything would be good. We are heading toward 5 months and I just don't know how its going to pan out.
I have been telling the people that would listen to not buy Battlefront right away, but its hard because people want to believe that game will be great. I'm sure it will be, but I don't think it will be on release and I think "we" are going to see the same bugs and issues that are in BF3 and 4. I say "we" because I am not getting it at all.
I don't remember the Youtuber, I think it might have been Kulprit008. Might have been during a Battlefield Podcast as well. It would be hard to find because it was a statement in the overall video, not the main focus.
Actually no. Those are minor complaints. The ultimate complaint and the largest bug in the foundation of both DICE and EA that they will never ever fix no matter how good their quality assurance department is... Conditioning us that this is okay for us to deal with. That we should be okay with this and need to support the devs by buying their products and let them earn their keep to stay alive. Our hard earned cash requires good work, but they are paid by us, so we need to support them even if their work is sub-par. Because it's always okay to put up with a lack of quality service that comes with an expensive AAA product. We were conditioned by EA and DICE to be okay with this. And that... Is why I feel so darn stupid. Because I apparently support products whose supplemental services cater more to shareholders than well... Myself. And I'm okay with it. I kept linking to Ben Kuchera's article, and I'll do it one more time. Look at "WHY IS THIS OK?". Here's another one who noticed how much that stood out. And I can prove this ultimate problem of conditioning us to "deal with it" with your very post, CptainCrunch.
I'm not accusing you. I merely highlighted the problem you mentioned in your post. I've been conditioned to tolerate poor supplemental service on defective products, or I wouldn't have bought BF4. Therefore I am stupid. I'm actually quite conflicted as to whether or not I should go for the Steam sale on Battlefield: Bad Company 2 and Battlefield: Vietnam expansion pack. I'm tempted, because I'm still stupid.
(Oh and if the YouTuber made a comment about it without being the focus of the video, then I'm not going to find it.)
Every previous Battlefield game today runs very well and is very stable. BC2 is in pretty good shape. Heck, BF3 is in pretty good shape. 2142 was pretty good after the second patch, maybe third.
So, I dont know, maybe I am conditioned, but it's always been that way. I don't feel that it has been gradual, but every time. It's just BF4 is this way a lot longer than previous titles.
Also, again, I'm frustrated by proxy. The game has run very well for me aside from the foundation issues of hitreg and sound problems. If the entire BF4 community was in the same condition I am in, we would probably just be talking about adjusting "netcode" related things and doing some balancing.
So thanks for blaming me for all the problems
Seriously though, my point behind the conditioning is that we're willing to buy DICE's games even if they haven't learned a damn thing in past defective products, because we are okay with waiting for future patches to basically complete the game. And if the price goes up (and it has), we'll be willing to pay for it. I mean, a defective $110 game from any other company wouldn't survive at all. You would think looking at past titles would be enough to stop buying them at all. In your case though, maybe you weren't conditioned, since your experience overall was actually better than mine, therefore you weren't assuming you were buying a defective product, but rather watched everyone else buy defective products. But I will say expecting this to happen, is our admittance that DICE refuses to improve themselves, because they are part of EA's culture.
P.S. It's all your fault. Capitalism is entirely your fault and yours alone. You even inspired the founder to create Electronic Arts, so good job CptainCrunch! The seeds of evil were planted in wealthily rich American soil by your hands you foolish man!
P.P.S. I ended up buying Battlefield: Bad Company 2 and the Vietnam expansion. I originally wanted to gift Vietnam to someone who has BC2 and to play it using family sharing, but gifting is disabled for expansions (or at least for Vietnam). Either way, the hypocrisy of mine hurts really bad. I intend to skip out on Battlefront 3 and Mirror's Edge 2 though. And will consider Visceral Games' Battlefield if it's not an overpriced unpolished release.