DICE Addresses Battlefield 4 Tickrate and Netcode Concerns by Not Addressing Those Concerns

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  • DICE Addresses Battlefield 4 Tickrate and Netcode Concerns by Not Addressing Those Concerns

    The latest Battlefield blog has dice "addressing" the concerns players have over the netcode and tickrate issues found in Battlefield 4. So, what are they going to do to fix the terrible tickrate? Well, not much.
    Tickrate
    Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

    So they might put up a slight fix on only a few servers. Then again, they might not. Most servers won't be changed no matter what, so it seems as though this issue is just being brushed aside as a non-issue. Alright, so that's just one of the few things they're looking into or are trying to actively fix right now. Here are the rest.
    Rubber banding
    We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

    Kill camera delay / Player death sync
    On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

    No registered damage
    We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

    Instant death while sprinting
    At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

    Various Items
    In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

    Why are these issues still so prevalent this many months after the game was released? It shouldn't still feel like we're all still beta testing an unfinished product.

    • K-16
      #11
      K-16 commented
      Editing a comment
      Originally posted by Shawn Zipay
      You're also kind of missing the point that DICE isn't even capable of releasing patches for standardized hardware (the consoles) after over four months since the game's release. It's not like they're a new studio, an Indie studio, and it's not like they don't have the resources to test. This part right here doesn't even have anything to do with comparing them to a studio like Valve.
      Originally posted by K-16
      I know, I know, if that was the case why isn't every console game (lets exclude PCs for simplicity) in the market being sold with unplayable game modes, and trippy "Pyrovision" visuals? Still, it's an excuse that hasn't been shot down completely yet as we're not DICE.
      I mentioned "completely" because the fact is we're more susceptible to bugs and glitches as we can cover more areas than QA through our sheer numbers of players. While consoles are easier to debug with standardized hardware, there's still the complicated game design that requires so many different combinations of a similar scenario to test. My original comparison was VALVe's PC updates fixes some things, and breaks others, and VALVe was meant to be an example of devs that have similar issues to DICE. Though perhaps using VALVe and their broken PC updates is a bad way to reply to a comment regarding broken console patches. I will admit, the excuse of 300 vs. millions is incredibly flimsy and mostly shot down, given a console update wrecks the graphics and previously working features (second graphical obliteration if you include one of the broken PC updates). So how QA managed to miss the Pyrovision and basic features failing to work amongst a team of 300 does imply incompetence and laziness, yet the possibility of them missing it because the issue didnt happen for them still exists, which is why the excuse isn't completely shot down.


      Originally posted by Shawn Zipay
      It was great playing consoles games prior to them all being connected to the Net. Developers actually had to do testing to at least ensure the game worked from start to finish. Sure, there are still bugs and exploits in those games but they typically didn't stop you from playing the game as it was intended to be played.
      Arch Rivals for the NES freezes if you went into overtime, Tomb Raider: Angel of Darkness for PS2 was broken enough to kill off Core Design, and Initial D: Special Stage for the PS2 doesn't work at all on many slim PS2s (game freezes completely at the intro cinematic; solution is to either use a different PS2 revision model, or stream from a hard drive through USB and a boot disc, but suffer slow cinematics due to USB 1.1). Online patching options aren't the reason for unplayable console games. I know I cherry-picked examples, but the same would've applied for current gen games that were good games, but too broken from being playable. The actual number of current-gen console games that are as broken as Battlefield 4 can be counted by hand. I do agree that publishers are showing an increased tendency to release games within profitable seasons/periods even if the game isn't ready, because they know they can patch it later to shut us up. The mentality of minimizing bugs before releasing at all has begun to shift towards prioritizing which bugs need to be fixed now, and which ones can be fixed post-release. I've read enough stories from "The Trenches" to have an idea of what Quality Assurance is about. Then there's the shareholders for public companies. Delay the game, watch the price go down. Or release the game now, please the shareholders, and fix the game later to please us. So yeah, I get that modern mentalities are beginning to shift for worse. I wouldn't really blame it on games being connected to the net though.

      Originally posted by Shawn Zipay
      This isn't even comparing them to other developers at this point. This is just DICE fucking up on their own and showing they have no QA and/or don't care.
      I already said you shot down that Devil's Advocate argument in my previous post. The only remaining excuse was the 300 vs. millions, where much of the credibility was questioned and struck down, but we still lack some information to completely nullify said excuse.


      Ok, now on to CptainCrunch...

      Originally posted by CptainCrunch
      I will do that; Alpha testing and Beta testing.

      Instead its Demos with those names.
      I don't think DICE wants to spoil the entire game for Alpha/Beta testing. I understand we're currently given such a broken game, that we might as well be paid a wage to play their game and submit feedback, but... If the Alpha/Beta were a really huge chunk of the game, what's the point of even selling the final retail version when you've already seen it? What I WOULD complain about, is the timeframe of their tests. It was obviously meant for last-minute server-side tweaks, given how soon the actual release was. If the Alpha was half a year away, and the Beta was 3 months away, then perhaps something could've been done before going gold. Or even affect its probability of going gold within that release window.

      Originally posted by CptainCrunch
      Yeah, these Q&A testers are just 300, but some of the bugs were so obvious as well, yet there they were on release.
      Perhaps there were even more obvious bugs that QA caught (maybe there were more gamebreaking problems than we realized). But there were too many major problems that they couldn't catch them all. And with our millions of "playtesters" it would make it seem like QA shouldn't have missed it, but given investors pressuring EA to release in time to compete against Call of Duty: Ghosts, it's still plausible that QA wasn't given enough time and manpower to catch every single gamebreaker if we had any information of how broken it was before its release. I mean there weren't THAT many gamebreakers shown on those Twitch pre-release marathon streams right? We still lack information to know how many QA caught and how many QA failed to notice on obvious issues. One hint we do know is executives doing a "pump and dump" which means QA may actually know how broken it is, but it's EA as a publisher who doesn't care. That's one argument that can really shake up and question the 300 vs. millions argument when QA actually knows how broken it is before we even saw it. But we still lack information to completely nullify it.

      Originally posted by CptainCrunch
      I cant remember the Youtuber that said it, but they felt BF4 was about 6 months too early and I think they were just about spot on with that time frame.
      Tried to find it. Couldn't. I thought it was Angry Joe, but I didn't hear him say six months. Any idea which YouTube Partner the person was on? I hope it's not The Game Nation, because that is giving Total Gaming Network way too much misguided spam.


      So from what I'm seeing, we're all in agreement that DICE is agonizingly incompetent for allowing game breaking issues to happen (the kind that's supposed to fail Microsoft certification, but we're talking about EA with their backstage passes through Microsoft), but I haven't seen any actual argument that this is confirmed to be Quality Assurance's fault, when their resources to catch the majority of issues before we do, are in fact, less than us (300 vs. millions). I know you're pointing at Pyrovision and basic features no longer working properly, but how many people are seeing this on consoles? Is every single console player running into this issue, since they're all on standardised hardware (ignoring revisions)? Is the console itself having issues? Did QA really miss it because they're "only 300 people?" I still feel like we lack information to properly nullify the 300 vs. millions excuse.


      For my overall conclusion though, I'd say the Devil's Advocate test shows our frustration and anger against DICE is well-warranted and not out of a peer-pressure induced bandwagon, thanks to Zips' and CptainCrunch's points. I will remember not to make the mistake of buying Battlefront 3 and Mirror's Edge 2. Even if they fix Battlefield 4, DICE's communication has been useless to us, condescending to us, and downplays the problem at hand. Their Twitter is the epitome of complacency, and Ask DICE was a complete waste of time as they cherry-pick self-beneficial questions and PR-restrict meaningless answers. Reddit, Spring.Me, Twitter, or heck even Google Hangouts and Twitch would've been better places for moderated Q&As. A single hour from those options would've produced useful answers; sure half an hour of that would be spent banning those who taunt about bugs instead of asking questions, but maybe that's all we want to talk about and maybe that IS the problem AT FREAKING HAND! Maybe... And this is a crazy idea... Maybe their Twitter should start acknowledging this, instead of spending half a month producing a PR-restricted blog post? So why should I care about Battlefield 4, when the foundations of the company is so ignorant? Shareholders are their customers, not us. I regret buying Battlefield 4 on Black Friday through Origin (NOT Premium Edition, I refuse to pay the price of a full game for something modders could've done for free; I intended to wait until a 60% off discount or more happens sometime in the distant future). I am so stupid for caving in and buying the physical disc and having it shipped to me (I have data caps and downloading 30 GBs is just asking for trouble with my ISP).

      Until DICE/EA fixes the bugs within their company and actually bother to care to make an attempt to escape their Worst Company of America nomination, I'd rather spend my money on Serellan, who made the same launch mistakes, but their communication and perseverence at redeeming themselves convinced me to buy four copies (at a huge discount of course). I should also add they're just a 10-man team and in 5 months the game has 8 patch updates and free DLC, and is already at a playable state (technically 9 since one has a wrecked leg from a recent car accident and I think is still recovering at this time). The game lacks options to customize server options though, and the mod tools aren't ready yet. So yeah, the game can be broken and flat out unplayable, but there are ways to fix your company to learn from that horrible mistake of botching the first-impression of your released product. I just wished I saved my money from BF4 to support Serellan more.
      Last edited by K-16; 03-06-2014, 05:38 AM.

    • CptainCrunch
      #12
      CptainCrunch commented
      Editing a comment
      Don't get me wrong, I have not had severe issues with BF4 and have had a lot of fun in the game. My frustration is that all my friends that I play with have. I cant play with anyone for long periods of time as they disconnected by EA/the game or get frustrated and leave.

      I EXPECTED BF4 to be a mess on release because EVERY Battlefield game has been. The problem is what Zips has already said though.

      So a few days ago they released console patches and all these bugs came out with it. So today they released the PC patch. Guess what? Same bugs in that patch. I'm also hearing a lot of good fixes in the patch and a lot of people are happy with the adjustments and things the patch did, but its going to get overshadowed with "more broken stuff" instead of what HAS been fixed.

      Its going to work out, I don't really doubt that. Its just who will be left once we get to that point? Having a working game with no one playing it isn't very fun. 2142 was the WORST launched Battlefield game in the entire history of Battlefield....until now.

      So my frustrations come from others, not my own. I don't pretend to have the answers or that programming is easy or anything like that, but messing up console is pretty bad. Even if you have 4 of them to code on. It shows that Q&A may be picking up these bugs but have no power or authority to do anything about it other than tell people "here is the list". I blame both DICE and EA for this release. A month or so ago it was "Blame EA not DICE", but I was saying NO, this is a dual problem.

      I really believe, and this may seem naive, that many in DICE are trying to fix the game and get it going. There are a lot of passionate people at DICE, but they are on a time table and when time runs out they will get their new orders and have to move on to the next project. They cant work on BF4 forever and EA requires money and they require a pay check.

      I don't think anyone was stupid for buying BF4. You may regret your purchase, and I understand that, but I don't think anyone was stupid. The alpha was pretty good. The beta was a bit better. Things were looking great. Release was rough, but we all should have known that. But I was really thinking two to three months and everything would be good. We are heading toward 5 months and I just don't know how its going to pan out.

      I have been telling the people that would listen to not buy Battlefront right away, but its hard because people want to believe that game will be great. I'm sure it will be, but I don't think it will be on release and I think "we" are going to see the same bugs and issues that are in BF3 and 4. I say "we" because I am not getting it at all.

      I don't remember the Youtuber, I think it might have been Kulprit008. Might have been during a Battlefield Podcast as well. It would be hard to find because it was a statement in the overall video, not the main focus.

    • K-16
      #13
      K-16 commented
      Editing a comment
      Correct on all counts (why didn't anybody comment on my horrible suggestion of having an Alpha a mere 6 months before release? Upon re-reading that, that's way too late for an Alpha! Make it a year or more before release if you have the guts to do a public Alpha!). This is why I'm saying DICE and EA needs to fix themselves as a company, if they are conditioned to accept the way things are. The anonymous tester who made the 300 vs. millions excuse seriously doesn't have a leg to stand on. While we lack information to completely deny that excuse, it's still flimsy enough with the circumstantial evidence we have to make DICE look bad with said excuse. And their claims of improving transparency with Battlelog and Ask DICE just don't work, because they don't seem to understand that 3/4 of our frustrations aren't even related to the game itself! We talk about the game, but what are we seriously upset about? A $110 game that doesn't function like one? Patches that break alongside fixing? Community Managers giving the everything is A-OK? EA prioritizing shareholders? Executives exploiting on said shareholders? Frowning upon user-generated content (modding) and smiling upon retail DLC? Always being compared to Activision as a company and not just their games?

      Actually no. Those are minor complaints. The ultimate complaint and the largest bug in the foundation of both DICE and EA that they will never ever fix no matter how good their quality assurance department is... Conditioning us that this is okay for us to deal with. That we should be okay with this and need to support the devs by buying their products and let them earn their keep to stay alive. Our hard earned cash requires good work, but they are paid by us, so we need to support them even if their work is sub-par. Because it's always okay to put up with a lack of quality service that comes with an expensive AAA product. We were conditioned by EA and DICE to be okay with this. And that... Is why I feel so darn stupid. Because I apparently support products whose supplemental services cater more to shareholders than well... Myself. And I'm okay with it. I kept linking to Ben Kuchera's article, and I'll do it one more time. Look at "WHY IS THIS OK?". Here's another one who noticed how much that stood out. And I can prove this ultimate problem of conditioning us to "deal with it" with your very post, CptainCrunch.

      Originally posted by CptainCrunch
      I EXPECTED BF4 to be a mess on release because EVERY Battlefield game has been. The problem is what Zips has already said though.

      I'm also hearing a lot of good fixes in the patch and a lot of people are happy with the adjustments and things the patch did, but its going to get overshadowed with "more broken stuff" instead of what HAS been fixed.

      Its going to work out, I don't really doubt that. Its just who will be left once we get to that point? Having a working game with no one playing it isn't very fun. 2142 was the WORST launched Battlefield game in the entire history of Battlefield....until now.

      I don't think anyone was stupid for buying BF4. You may regret your purchase, and I understand that, but I don't think anyone was stupid. The alpha was pretty good. The beta was a bit better. Things were looking great. Release was rough, but we all should have known that. But I was really thinking two to three months and everything would be good.
      So apparently we are to assume every game from DICE should be utter trash, and that we should pre-order to get the goodies, but not actually start playing until 3-4 months in, based on past experiences in previous poor launches. So it's not that EA/DICE didn't learn their lessons, but it's rather they established a working system that involves rushing unpolished releases, and then polishing them later. Shareholders get their product shipped and their performance numbers (high pre-order and launch sales), and gamers will eventually get their product working. This is the ultimate bug that will never be fixed, and somehow I'm okay with this, and will give my hard-earned cash for the solid work I put in for something that is broken, but will eventually be addressed.

      I'm not accusing you. I merely highlighted the problem you mentioned in your post. I've been conditioned to tolerate poor supplemental service on defective products, or I wouldn't have bought BF4. Therefore I am stupid. I'm actually quite conflicted as to whether or not I should go for the Steam sale on Battlefield: Bad Company 2 and Battlefield: Vietnam expansion pack. I'm tempted, because I'm still stupid.

      (Oh and if the YouTuber made a comment about it without being the focus of the video, then I'm not going to find it.)

    • CptainCrunch
      #14
      CptainCrunch commented
      Editing a comment
      Well, Its assumption to me because that is what has happened with every game. The only game I don't know about is 1942 because I came into it in the end, after some patches. I tend to look at several things, including the past, and that's my conclusion. Its why I think Battlefront is going to have some issues.

      Every previous Battlefield game today runs very well and is very stable. BC2 is in pretty good shape. Heck, BF3 is in pretty good shape. 2142 was pretty good after the second patch, maybe third.

      So, I dont know, maybe I am conditioned, but it's always been that way. I don't feel that it has been gradual, but every time. It's just BF4 is this way a lot longer than previous titles.

      Also, again, I'm frustrated by proxy. The game has run very well for me aside from the foundation issues of hitreg and sound problems. If the entire BF4 community was in the same condition I am in, we would probably just be talking about adjusting "netcode" related things and doing some balancing.

      So thanks for blaming me for all the problems

    • K-16
      #15
      K-16 commented
      Editing a comment
      You're welcome.

      Seriously though, my point behind the conditioning is that we're willing to buy DICE's games even if they haven't learned a damn thing in past defective products, because we are okay with waiting for future patches to basically complete the game. And if the price goes up (and it has), we'll be willing to pay for it. I mean, a defective $110 game from any other company wouldn't survive at all. You would think looking at past titles would be enough to stop buying them at all. In your case though, maybe you weren't conditioned, since your experience overall was actually better than mine, therefore you weren't assuming you were buying a defective product, but rather watched everyone else buy defective products. But I will say expecting this to happen, is our admittance that DICE refuses to improve themselves, because they are part of EA's culture.

      P.S. It's all your fault. Capitalism is entirely your fault and yours alone. You even inspired the founder to create Electronic Arts, so good job CptainCrunch! The seeds of evil were planted in wealthily rich American soil by your hands you foolish man!

      P.P.S. I ended up buying Battlefield: Bad Company 2 and the Vietnam expansion. I originally wanted to gift Vietnam to someone who has BC2 and to play it using family sharing, but gifting is disabled for expansions (or at least for Vietnam). Either way, the hypocrisy of mine hurts really bad. I intend to skip out on Battlefront 3 and Mirror's Edge 2 though. And will consider Visceral Games' Battlefield if it's not an overpriced unpolished release.
      Last edited by K-16; 03-07-2014, 05:40 PM.
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