Netcode and Tickrate Finally Improved for Battlefield 4 - Update for June 3, 2014

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69072

    #1

    Netcode and Tickrate Finally Improved for Battlefield 4 - Update for June 3, 2014

    It may have taken the better part of a year, but DICE has finally improved upon the netcode and tickrate for Battlefield 4! They released a new update today that includes some additional options that you'll want to take note of.

    Changelog for Battlefield 4 for June 3, 2014

    - Improved/reduced explosion induced camera shake
    - Character collision improvements
    - Fix to reduce object damage mismatch between client/server.
    - Fix explosion packs not being able to be shot sometimes
    - Improvements for client side packet loss
    - Client crash fixes
    - AMD Mantle multi-GPU improvements
    - Carrier Assault game mode reports bug fix
    - High Frequency Network update
    -Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    -Added option to control client side update rate setting

    As I understand it, the client (that would be you) has to manually set their desired setting for tickrate from the options menu. High is a tickrate of 30, Medium is 20, and Low is now 15. Previously, the tickrate for clients was 10 for everyone.
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