Latest Battlefield 4 PC Update Includes Even More Client Crash Fixes - December 9, 2013

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  • Latest Battlefield 4 PC Update Includes Even More Client Crash Fixes - December 9, 2013

    May as well start your day off right with a new Battlefield 4 patch for the PC version of the game. There is both a client patch and a small R15 server update, all of which is detailed below.

    Changelog for Battlefield 4 (PC) for December 9, 2013

    R15 Server Update Notes
    -Various server side crash fixes, including the top seen crashes on R14
    -Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
    -Client patch compatibility to make servers compatible with the Dec 09 client update

    Dec 9 PC Game Update Notes
    Shot behind cover when changing stance
    Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.

    We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)

    -Fixed one of the most frequently occurring client crashes
    -Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
    -Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
    -Miscellaneous stability fixes further reducing the number of client crashes
    -Fixed side gunner jitter when aiming in attack boats & transport helicopters
    -Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
    -Fixed broken aiming for passengers on the China Rising dirt bike
    -Fixed a bug where the sound when capturing a flag was not playing correctly
    -Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.

    • Thortok2000
      #1
      Thortok2000 commented
      Editing a comment
      (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)

      Wow. I'm surprised that it took this long for them to realize that.



    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      This patch is garbage, much like many of the ones prior to it.

      My game decided to crash in the MIDDLE of a round now instead of just between maps. It wasn't even a normal crash. It kicked me to a loading screen while I was alive and in a helicopter. It popped up the black screen with the loading icon in the corner and then "crashed" to desktop without so much as a crash error.

      Go back in, play to the end of the round and it just gets stuck on the black loading screen until I force closed it and reconnected again.

      Had others crash multiple times in the middle of rounds. One of which was unable to reconnect at all until Origin was restarted and it re-downloaded the patch! He was literally just playing moments prior and it felt the need to re-download the 880MBwhatever patch before he could play again.

      This patch somehow made the crashing worse for my buddies and I.
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