Big release week.
Only the biggest releases happened this week, carried by none other than that fat orange cat that hates Monday, Garfield.
In all seriousness, this was a pretty banger week for new game releases. Control Resonant and Silent Hill: Townfall were both released this week. Both are absolute bangers in their respective genres. Graveyard Keeper 2, EA Sports FC 27, SiN Reloaded, and Garfield - Escape from Monday also dropped this week.
I've been playing through a lot of Control Resonant this week for a review. My code came days after the review embargo was lifted, so I've been taking my time and really taking it all in instead of rushing to get a review out. After about 18 hours, I'm not finished yet, but I might finish this weekend so the review can go live next week.
Speaking of Control Resonant, the team at Remedy Entertainment shared that they will add the ability to do New Game++ (and +++ and so on). The ability to play New Game++ is coming this October. New Game+ is already built into the game by default. A photo mode is also coming, but isn't expected to arrive until some time in November.
New Releases: Control Resonant, Silent Hill Townfall, Garfield, and More
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Created by:
Shawn Zipay
- Published: 09-25-2026, 05:24 PM
- 4 comments
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New Releases: Control Resonant, Silent Hill Townfall, Garfield, and More
Tags: control resonant, ea sports fc, garfield - escape from monday, multi, releases, remedy entertainmentPosting comments is disabled for guests. Login or sign up to leave a comment.
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I enjoyed the demo, but it was hilarious what Nightdive considers as three endings (they picked a good level since technically you don't even see it if you're not thorough so it doesn't spoil anything, but you get access to all sorts of weapons to try out which is perfect for a demo). Thing is, they consider a Game Over as an ending so it's really just two, but it's VERY amusing that the demo tracks the Game Over anyway. I'm going to assume the full version will track them the same way as the original (loading screens showing plot points), whereas the demo had to make a custom debriefing screen since it's a one level game.