Sid Meier's Civilization 7 is now available on PC via Steam and the Epic Games Store, along with PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X|S. Today's global release comes about five days after Civilization 7 released into early access for those that purchased the more expensive editions of the game. Today's release also comes alongside a big patch for the game that begins to address some of the major issues reported by those early access players.
At its core, Civilization 7 is still all about those strategic decisions. Players will build up an ever evolving empire ruled by a wide array of historical leaders. You apparently "steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement." It seems as though you aren't just sticking with one historical leader throughout every Age this time around.
You will again build cities, architectural wonders, expand territory, discover new technolo9gical breakthroughs, and either conquer or cooperate with rival civilizations as time progresses. You can still play the game solo or with others in online multiplayer.
Today's release was accompanied by a big update to the game. First and foremost, 2K and Firaxis Games disabled crossplay between PC players and console players. This temporary change was made in order to "expedite updates to the PC experience." Console to console play is unaffected by this and PC to PC is likewise also unaffected by this. The notes about this being temporarily disabled indicate that this may happen again in the future when necessary when some updates are released.
The patch notes for this update can be found below.
Civilization 7 patch notes for February 10, 2025
Gameplay
Windows PC/Mac/Linux/Steam Deck
Windows PC/Mac/Linux/Steam Deck
Windows PC/Mac/Linux/Steam Deck
Windows PC/Mac/Linux/Steam Deck
Gameplay
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
Windows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
Windows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique units and building icons on loading screen.


