Monster Hunter Wilds Requires Frame Generation to Hit 60 FPS at 1080p with Recommended Hardware

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  • Monster Hunter Wilds Requires Frame Generation to Hit 60 FPS at 1080p with Recommended Hardware

    Once again the RE Engine shows it cannot properly do open worlds.
    A person and their cat-like companion ready up to take on a big monster.

    During the latest State of Play, Capcom showed off new footage for the upcoming Monster Hunter Wilds. We learned that the game will release on February 28, 2025 for PlayStation 5 as well as Xbox Series X|S, and PC. While Capcom did send out a press release for Wilds after the end of the show, they did not mention the rather absurd system requirements for the PC version of the game.

    The PC system requirements for Wilds were shared but they were initially only seen by clicking a separate button on the purchase page on the official website. They are a doozy for sure.

    At a minimum, you will need an Nvidia GTX 1660 Super or better, paired with either an Intel i5-10600, i3-12100F, or AMD Ryzen 5 3600. While not particularly bad on a requirement front, this combination of hardware will be good only for 1080p that is upscaled from 720p native resolution and only at 30FPS on the "Lowest" graphics setting.

    Minimum Required Specs

    Resolution: 1080p (Upscaled)
    Frame Rate: 30 fps
    OS: Windows®10 (64-bit Required)
    Processor: Intel Core i5-10600, Intel Corei3-12100F, or AMD Ryzen 5 3600
    Memory: 16GB
    Graphics: NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT
    VRAM: 6GB
    Storage: 140GB SSD
    Note: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting.
    DirectStorage supported.​

    Recommended Specs

    Resolution: 1080p (FHD)
    Frame Rate: 60 fps (with Frame Generation enabled)
    OS: Windows®10 (64-bit Required)
    Processor: Intel Core i5-11600K, Intel Core i5-12400, AMD Ryzen 5 3600X, or AMD Ryzen 5 5500
    Memory: 16GB
    Graphics: NVIDIA GeForce RTX 2070 Super, NVIDIA GeForce RTX 4060, or AMD Radeon RX 6700XT
    VRAM: 8GB
    Storage: 140GB SSD
    Note: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting.
    DirectStorage supported.​
    The recommended specs for Monster Hunter Wilds is good for only 1080p and 60FPS but only when you use Frame Generation. As if that wasn't bad enough, Capcom says that you will only be able to get away with the "Medium" graphics setting here. This is shaping up to be a bigger technical nightmare than Dragon's Dogma 2 was.

    The console versions of Monster Hunter Wilds will be capped at 30FPS across all versions.

    If you're interested in picking up Monster Hunter Wilds, pre-orders are live for the game starting at $69.99. There are also more expensive Deluxe and Premium Deluxe editions that include some bonus content.


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    Our Story Begins…
    Today’s trailer provided the first look at the flagship monster at the center of the story in Monster Hunter Wilds, Arkveld. The mysterious monster Arkveld hails from a species long thought to be extinct, and bears uniquely shaped, chain-like wings. After rescuing the young boy Nata on the border of the Forbidden Lands, the Hunter’s Guild gathers its resources and forms the Forbidden Lands Research Commission to investigate the mysterious “White Wraith” that attacked Nata’s home. In order to properly explore the Forbidden Lands, the Research Commission dispatches multiple units to the area. These include the Avis Unit made up of Alma, Gemma, the player’s Hunter, and their Palico, as well as the Astrum unit, which includes the veteran hunter Olivia, who can join players as a Support Hunter, alongside her Palico Athos, the biologist Erik, and Werner the engineer.

    A Living, Changing World
    Today’s trailer gave the first look at the environmental changes the Scarlet Forest experiences as it goes through its periods of Fallow, Inclemency, and Plenty alongside the various lifeforms that call the region home. During the Fallow, the Scarlet Forest is defined by the distinctive red-tinted rivers for which it’s named coursing through dense vegetation. Times of Inclemency cause a chaotic Downpour that drastically reduces visibility and leads to surging water levels and raging currents. After the storm breaks, the Plenty gives rise to a colorful ecosystem teeming with monsters, plant life, and sun dappled streams that reflect the vibrant blue of the clear sky. These clear waters allow visiting hunters to easily engage in the relaxing pastime of fishing or explore the region’s abundant waters and rubble by swinging from nearby Wedge Beetles or riding on the backs of their trusty Seikret mount. As they explore, hunters may even encounter the local tribe of Lynians, known as Wudwuds, who have successfully adapted their lives and hideout to suit the ever-changing environment.

    New Predators Emerge
    As changes in weather herald new plants and wildlife, new monsters also emerge in the storm. Today’s trailer gave the first look at the leviathan monster Uth Duna, which surfaces amidst the Inclemency of the Scarlet Forest. The apex predator of the Scarlet Forest, Uth Duna cloaks itself in a veil of water using ponderous secretions from its body. Additionally, hunters were treated to a first look at the new Brute Wyvern, Quematrice, that calls the Windward Plains its home. Quematrice sprays a flammable substance that ignites into flames from sparks created by scraping its tail against the ground.

    Product Details
    When Monster Hunter Wilds launches on Feb. 28, 2025 for PlayStation 5, Xbox Series X|S, and PC via Steam, players will have access to Standard (MSRP $69.99), Deluxe (MSRP $89.99), and Premium Deluxe (MSRP $109.99) editions across all platforms. The Deluxe Edition features the Monster Hunter Wilds base game and the Deluxe Pack, which includes a variety of cosmetic DLC, such as Hunter Layered Armor and sticker sets. The Premium Deluxe Edition includes the Monster Hunter Wilds base game, the Deluxe Pack, a Premium Bonus available upon launch, a Cosmetic DLC Pack 1 coming in Spring 2025, and Cosmetic DLC pack 2 planned for Summer 2025. Pre-orders of any edition will receive the bonus “Guild Knight Set” hunter layered armor and “Hope Charm” Talisman. Additionally, pre-orders made through the PlayStation Store will also include a Digital Mini Art Book.​

    • cikame
      #1
      cikame commented
      Editing a comment
      Maybe they should have used the Frostbyte engine :P

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      I don't even know what engine would be a good choice these days for open world games. Unreal Engine has that constant traversal stutter issue in I think every single game it's used in. Source 2 is unproven for large open worlds. 4A Engine (Metro games) could possibly work. Ubisoft's Anvil or Snowdrop engines could work. Unity seems like it'd also be fine as it's had open world games made on it that ran decently.

      Honestly? I think maybe the ForzaTech engine used in the Forza Horizon games (and I think the upcoming Fable game) is probably the best balance between high quality visuals and framerate. Decima would also be a great choice.

      Wait, scratch all of that. They should just use Gamebryo.

    • azalea
      #3
      azalea commented
      Editing a comment
      Yeah, UE4 and UE5 have an often-posted engine.ini tweak to enable better caching, but from what I've seen, it barely works, and that annoying "Shader Compilation" at the beginning of a lot of games is the only sure way around it. Hell, even some games on Steam will download some shaders in the background to help the process. Also, a lot of emulators will use asynchronous shader building, but will still have a lot of traversal stutter in new areas of a game.

      I don't recall stutter on those precompile games. Examples: Ghost of Tsushima, Horizon Forbidden West.

      Funnily enough, Alan Wake 2, with all its insanely good graphics, has stutter but only in cutscenes, and never ingame! figure THAT one out. Same goes for Cyberpunk 2077, well at least nowadays (post-Phantom Liberty) anyway.

      TL;DR yep, some engines have an Unreal amount of stutter, even on top end hardware.
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