Another 650 People Laid Off from Xbox

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  • Another 650 People Laid Off from Xbox

    The beaches just got that much more crowded.
    Xbox circle logo over a green background.

    Microsoft is now laying off another 650 employees from its various Xbox gaming studios. These come roughly eight months after Microsoft laid off 1,900 employees across various Xbox and Activision studios.

    Today's layoffs were announced by an internal memo sent from Xbox head Phil Spencer to employees. The only positive side to all of this, if there is one to be had, is the fact that Spencer makes it clear that there will be "no games, devices, or experiences" cancelled as a result of these layoffs. There will also be no studios shutdown because of these layoffs.

    Spencer says in the memo that these layoffs are related to the Activision Blizzard acquisition.

    As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long term success.
    As Spencer notes, "most" of the layoffs are to those in corporate positions. However, a specific breakdown of who all was laid off and from where was not disclosed and is not yet known publicly.

    The entire memo sent by Spencer to employees was obtained by The Verge and is copied below.

    For the past year, our goal has been to minimize disruption while welcoming new teams and enabling them to do their best work. As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long term success.

    I know that this is difficult news to hear. We are deeply grateful for the contributions of our colleagues who are learning they are impacted. In the US, we’re supporting them with exit packages that include severance, extended healthcare, and outplacement services to help with their transition; outside the US packages will differ according to location.

    With these changes, our corporate and supporting teams and resources are aligned for sustainable future growth, and can better support our studio teams and business units with programs and resources that can scale to meet their needs. Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games. No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today.

    Throughout our team’s history, we have had great moments, and we have had challenging ones. Today is one of the challenging days. I know that going through more changes like this is hard, but even in the most trying times, this team has been able to come together and show one another care and kindness as we work to continue delivering for our players. We appreciate your support as we navigate these changes and we thank you for your compassion and respect for each other.

    Phil​
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