NVIDIA GeForce RTX 1080
As you probably heard by now, if you read some previous news posts here, NVIDIA held their pre-Gamescom 2018 event today. During the event, they announced that their Turing powered lineup of graphics cards will be released starting on September 20.

They're making the jump from the 10xx line straight up to 20xx cards, beginning with the $499 (USD) RTX 2070. The GeForce RTX 2080 will go for $799. The GeForce RTX 2080 Ti will start at $1,199.

RTX? Yep. Nvidia is also re-branding from "GTX" to "RTX" to emphasize their RTX branding for real-time ray tracing technology. Here are some additional details on what games will support DirectX Raytracing (DXR) along with the Deep Learning Super-Sampling (DLSS), which is essentially yet another form of AA for games.
NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing and deep learning. The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing (DXR) API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.

Broad Game Adoption of Real-Time Ray Tracing
Games that will feature real-time ray tracing include the following, with more to come:

• Assetto Corsa Competizione from Kunos Simulazioni/505 Games
• Atomic Heart from Mundfish
• Battlefield V from EA/DICE
• Control from Remedy Entertainment/505 Games
• Enlisted from Gaijin Entertainment/Darkflow Software
• Justice from NetEase
• JX3 from Kingsoft
• MechWarrior 5: Mercenaries from Piranha Games
• Metro Exodus from 4A Games
• ProjectDH from Nexon’s devCAT Studio
• Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes



Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.

Broad Game Adoption of DLSS
Games that will use DLSS include the following, with more to come:

• Ark: Survival Evolved from Studio Wildcard
• Atomic Heart from Mundfish
• Dauntless from Phoenix Labs
• Final Fantasy XV from Square Enix
• Fractured Lands from Unbroken Studios
• Hitman 2 from IO Interactive/Warner Bros.
• Islands of Nyne from Define Human Studios
• Justice from NetEase
• JX3 from Kingsoft
• Mechwarrior 5: Mercenaries from Piranha Games
• PlayerUnknown’s Battlegrounds from PUBG Corp.
• Remnant: From the Ashes from Arc Games
• Serious Sam 4: Planet Badass from Croteam/Devolver Digital
• Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
• The Forge Arena from Freezing Raccoon Studios
• We Happy Few from Compulsion Games / Gearbox