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Killing Floor 2 was updated today with a "Revenge of the Zeds" content update. This update includes, among other things, a new PvP mode.Highlights
VS Survival Additions
General
Balance
Bugs
Known Issues
SDK/Mod Workshop
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
- New PVP Gamemode - Versus Survival
- New Map - Prison
- with new map achievements
- New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
- LAR
- Crossbow
- Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
- Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
- On HoE difficulty, the GC only throttles up from the baseline, never below
- Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds (Part of Vs Survival)
- Alpha Clot
- Slasher Clot
- Gorefast
- Bloat
- Husk
- Crawler
- Stalker
- Siren
- Scrake
- Fleshpound
- Patriarch
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing (does not affect boomstick jumping)
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item UI
- Depth of Field has been added to the gear menu
- New 9mm sounds
- Revised gamepad controls
- Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet)
- UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
- Players will now drop their best weapon on death if the weapon they have out cannot be dropped
- Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
- Flashlight brightness has been tuned
- Items purchased from the ZedConomy Store are now tradeable, but not marketable.
- Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably
- General optimization pass, some users may notice performance gains
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (1700 > 1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Possible fix for “Phantom Projectiles” issue with projectile weapons
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins
- Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
- Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
- You cannot parry player controlled zeds in Versus
- May be some clipping issues with some of the new cosmetics
- May be some pathing issues with KF-Prison
SDK/Mod Workshop
- Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
- Czech
- Danish
- Hungarian
- Portuguese
- Turkish
- Ukrainian