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This can't be a good sign that things are going well for peripheral manufacturer Mad Catz. Both the CEO, Darren Richardson, chairman Thomas Brown, and VP of Business Affairs Whitney Peterson have all parted ways from the company. This news comes just a day ahead of when Mad Catz is set to issue their latest financial report to the public.In 2015, the company said that they would need Rock Band 4 to become a huge success in order to stay afloat. Rock Band 4 did "ok" back in October 2015, coming in at the tenth spot for the units sold according to the NPD. However, the game quickly fell off the NPD charts for the months following.
Mad Catz's last quarter results showed a further 75% net loss compared to the same period in 2014. Over six months, they posted losses that were 157% higher than the previous year at the same time.
For now, Richardson has been replaced by Karen McGinnis. McGinnis was the company's CFO prior to this promotion. It should go without saying, but if you plan on picking up a new fight stick from Mad Catz, you should probably do that sooner rather than later.
(via Mad Catz)
For Rock Band 4, I felt like they repeated a Rock Band 2. Improve on the general mechanics of the game, but offer nothing new that would stand out from its predecessor. Like seriously, I get the same enjoyment out of playing its predecessors.
I understand getting licensed music is expensive and time-consuming to obtain (need to convince artists and labels on a contract that doesn't completely screw players over), but I wished Harmonix would stop making Rock Band games, and instead produce a band game for multiple genres of music. There's Industrial, Electrorock, J-Pop, K-Pop, Eurodance, etc. Even if it's in a foreign language, the vocals can be skipped and left on auto-pilot while everyone plays the other instruments. It's a missed opportunity where it seems only Konami noticed the other genres, but chose to limit them to Japanese arcades (with online DRM to make sure nobody else gets to enjoy it). Well, back when Konami cared about Bemani Games anyways... It's a missed opportunity, and now I can only turn to homemade simulators like Osu!, Phase Shift, and a modded PC version of Guitar Hero World Tour. Believe me, it's not the same, nor is it all that fun, because it's not mainstream enough to gather people together online or in-person and enjoy sharing the interest in playing other genres of music.
So with all that in mind, Mad Catz banking on Rock Band 4 was... Unfortunate, because I'm guessing they didn't get to see that Harmonix had very little to surprise Rock Band fans. Don't get me wrong, Rock is a mainstream genre recognized worldwide and is one of the safest bets for a band game involving guitars, but I would've like including that with other genres, instead of focusing on that one genre for multiple games. They already have the instruments they need. Even the keyboard would've had a better use with the other genres, and therefore have a strong reason to come back, instead of being tossed away into obscurity.
It's a shame. I would've liked to see Mad Catz produce some golf trackball peripheral for Dangerous Golf.