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Angry Joe recently conducted an interview with the Ubisoft team responsible for Rainbow Six Siege. During the interview, they talked in part about Siege's in-game currency, Renown. Unfortunately for the developer, he accidentally let slip word of another currency option he called "Rainbow Credits."

The below video (skip to 9:06 for the part in question) features the following dialogue exchange.
Developer: So the in-game currency is called Renown. We also have "Rainbow Credits" that you can put towards unlocking things—

Joe: What are Rainbow Credits?

Developer:
(to PR) Uhh, are we talking about Rainbow Credits? No, not yet?

PR Rep: (offscreen) No.

Developer: So the Renown is really what we're kind of supposed to showcase today but I don't think we actually kind of went into it because it was all, it was on LAN, so we weren't really going into it too much—but it's essentially an in-game currency that is how you level up in the game and gives you access to operators, gives you access to weapon skins, etc, etc...

Joe: OK, OK, and so, are you going to be able to purchase those prestige points with real money?

Developer:
Uhh, no. No. But we'll be going into this kinda stuff as soon as we start to announce the rest of the DLC plan and all that kinda stuff. We'll be going into that soon.


This seems to indicate that Siege will feature two distinct forms of currency. There will be Renown that can be earned through just playing the game normally and these Rainbow Credits that could be purchased using real-world money.

Of all the places to slip up with this sort of thing, they had to do it during an AngryJoe interview? Yikes. To those unaware, AngryJoe has been very vocal about not having microtransactions in major game releases.