Superhypercube was revealed this week as a Project Morpheus exclusive from Kokoromi and Polytron.

SUPERHYPERCUBE has been in development in one form or another since 2008. It was originally created for gamma3D, an event we organized to encourage game makers from around the world to create games in which stereoscopic (3D) vision truly impacted gameplay.

All the gamma3D games relied on a display technology called anaglyphic stereoscopy – think of those cool 50s style red/blue 3D movie glasses.

Our “in-house” game, SUPERHYPERCUBE, went one step further, introducing headtracking using custom glasses based on the work of Johnny Chung Lee, so that players not only saw depth within the game world, they could physically move their bodies and look around the cubes and clusters to get a better sense of their size and shape.

When motion cameras were eventually introduced, we re-visited the way headtracking worked within the game (earning an Indiecade finalist nod in the process), but were still dependent on red/cyan 3D glasses to create a powerful visual depth effect. In many ways, we’ve been watching technology develop over the last seven years to support our original gameplay vision—a truly physical puzzle game that is both fully enveloping and plays with your perception.

And so, when VR came along (again), we knew the game had found its true home.

Since looking at the game through red and blue lenses altered the perception of other colors in the game, the first iteration of SUPERHYPERCUBE looked best and had the cleanest 3D effect when it was rendered entirely in greyscale. One of the exciting possibilities opened up for us by Morpheus is that for the first time, we can finally go far beyond the chromatic limitations of that technology and really explore color.

Check out the teaser trailer reveal and below that, a video that shows off more gameplay with an interview with NAMEWHO about the game.




(via PlayStation)