Insomniac Games finally showed off the first ever trailer for the PlayStation 4 version of Ratchet & Clank today. Included with this new trailer are some new screenshots and new gameplay details.
We knew early on that we didn’t want to just up-res Ratchet & Clank for PS2. We started out thinking of Ratchet & Clank on PS4 as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story (as seen in the film). We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 games while infusing some of the best elements from the Ratchet & Clank Future games.

We ended up with a new game, with elements based on the original — but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more… all constructed to take advantage of the graphical prowess of PS4. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.

The fresh start means we changed up the arsenal quite a bit as well. As always with Ratchet & Clank games, you battle your enemies with an out-of-this-world arsenal. In the PS4 version of Ratchet & Clank, the majority of the arsenal is made up of weapons that weren’t in the original game. That means both new weapons and fan-favorite tools of destruction from the Ratchet & Clank Future series will fill out Ratchet’s kit. From the brand new Pixelizer (which transforms enemies into explosive 8-bit pixels) to franchise favorites like the dance-party-inducing Groovitron and wise-cracking robotic bodyguard Mr. Zurkon, Ratchet & Clank’s arsenal has never been better.

Those who pre-order the game will get access to The Bouncer weapon from Ratchet & Clank: Going Commando. The game itself is due to be released next Spring (2016). So, without further ado, let's check out those screenshots and the new trailer!




(via PlayStation Blog)