Lag Switching Also Returns to Halo 2 Anniversary

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  • Lag Switching Also Returns to Halo 2 Anniversary

    The old engine and old visuals aren't the only thing back from Halo 2. Lag Switching, or Standbying, makes its return to Halo in Halo 2 Anniversary from the Halo: Master Chief Collection. I suppose this goes hand in hand of this being a completely faithful port of the original game and engine.


    Don't know what Lag Switching is or you haven't run into it yourself yet? First off, consider yourself lucky. Secondly, read this short bit from the Halo Nation wiki.
    Standbying, also known as Lag Switching, was one of the first forms of cheating used in Halo 2. This cheat, which could only be performed by the connection host, involved players intentionally pressing the standby button on their modem, freezing the game for other players and giving the cheater(s) time to accomplish their objective. Some cheaters also unplug their Ethernet cables.

    When the connection host presses their modem's standby button, all other players on the host's screen will continue moving in straight lines in the direction they were moving prior to the standby. When connection is re-established, the other players will resume control, but will have 'teleported' to their positions on the host's screen. When combined with killing, players will appear to die and respawn instantly.

    Standbying was heavily exploited by many players, and was quickly noticed by Bungie. Players that standby too often can be detected and banned from Matchmaking.

    Lag Switching was such a huge thing for some players, that they literally wired their ethernet connection to a light switch. The sole purpose for this? To pad their stats.

    • stilla-killa
      #1
      stilla-killa commented
      Editing a comment
      That is very pathetic.
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