A six-player split screen racing game for Xbox One! Ran smoothly. Devs shooting for 60 frames per second for each.
The game began its life on mobile platforms, including iOS and Android, so it should be no surprise that this game is capable of running at that framerate with that many players on a non-mobile platform. It was recently also released on PC. Riptide GP2 is developed by Vector Unit, the studio that did the sequel to Hydro Thunder, Hydro Thunder Hurricane.
Audio must really suck though. Hearing everyone's engines layered on top of each other does not sound pleasing.
It's not a bad looking game but it's nowhere near the visual powerhouse people would expect from a current-gen release. And from the look of that photo (and yes, it's a bad thing to go off an off-center photo of a game) it doesn't really look that different from the mobile version.
Actually, here is a screenshot of the game featuring four-player splitscreen from the PC release.
Again, it's not the most visually demanding title. And just for the hell of it, here are the min and recommended specs for the PC version.
OS: Windows 7
Processor: Pentium 2.4 GHz or Athlon 64 3200+ or greater
Memory: 2 GB RAM
Graphics: GeForce 6800 / Radeon X1800 Shader Model 3 or greater
DirectX: Version 10
Hard Drive: 250 MB available space
Additional Notes: Shader Model 3 or greater required
Recommended:
OS: Windows 8
Processor: Intel P4 3.0 GHz or Athlon X2 64 3800+ or greater
Memory: 4 GB RAM
Graphics: GeForce 8800 GT 512MB / Radeon HD 3870 512MB or greater
DirectX: Version 11
Hard Drive: 250 MB available space
If the Xbox One couldn't handle this game at 60fps, there would be something super wrong there.
Still not sure what the audio would sound like on 6 players. Especially with the engines constantly revving and layered on each other.