Just as he did with Half-Life, Half-Life 2, Titanfall 2, Portal 2, and many others, Geoff Keighley once again takes a deep dive behind the scenes of the development of a game. This time, the game is none other than Valve's Half-Life: Alyx.
This release features over 25,000 words in a mixed-media project that gives readers a look at the past decade within Valve. Readers will get a look at a number of cancelled projects, never before seen images, photos, and videos. According to the description, we will get a candid look at Valve's creative process and the development history of Half-Life: Alyx.
Keighley is quick to point out that you there is no VR element to this release. Despite this expose focusing on a VR title, this is very much a normal desktop experience here with The Final Hours of Half-Life: Alyx.
The Final Hours of Half-Life: Alyx is available through Steam for just $9.99 (USD).
This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.
FEATURES INCLUDE:
FEATURES INCLUDE:
- INTERACTIVE “TONER†PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
- NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
- HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
- DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
- VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
- RHYS DARBY: Exclusive interview with Rhys Darby (“Russellâ€), one of the stars of Half-Life: Alyx