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Last night, an update came out for Counter-Strike: Global Offensive. This wasn't any run of the mill update either, this was a big hefty update that introduced a new weapon, a kill cam, a change in the C4 and round timers, and a bunch of other stuff.

Needless to say, fans are upset. The initial burst of outrage came from the usual suspects when it comes to boo-hoo'ing over changes made to the game: The Counter-Strike "pros." They were upset that they might have to do what professionals in other fields do and adjust their game plans a bit due to the changes in the round and C4 timers. Of course, the real star of the show when it comes to complaints from everyone, not just pros, is the R8 Revolver. Everybody has an opinion about it and they sure as hell are going to make sure their opinions are heard and seen far and wide, from the Fields of YouTube to the Reddit Sea.

The new R8 Revolver is apparently an AWP that you can hold in the palm of your hand. Most shots are one hit kills, namely hits to the torso and especially those to the head. It has kind of made many other weapons obsolete, especially most other handguns in the game. It costs just $850 and can apparently wipe out entire teams without any troubles.


So, people are mad. Fans have actually temporarily forgotten about the changes to the round timers, the nerf to rifles, and other changes introduced in the update. They are instead focused right now on complaining about the R8 Revolver. I'm sure once that's fixed, they will no doubt shift their focus of ire back on to the other changes.

What exactly was in last night's update anyway?

Changelog for CS:GO for December 8, 2015

WINTER UPDATE
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

R8 REVOLVER
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.

GAMEPLAY
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

KILLER REPLAY
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.

COMMUNITY
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1

MISC
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.

MAPS
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.

STEAM CONTROLLER
– Made toggle crouch work
– Fixed several bugs

GAME STATE INTEGRATION
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/...te_Integration

SERVERS
– Added official servers in Hong Kong