Outnumbered and outgunned, but not outmatched.
Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.
Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.
Fueling this all new Call of Duty experience, the franchise's new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
Let's see, IGN loved Ghosts for it's "exceptional campaign" and applauds the game for doing some new things in the series. Giant Bomb, however, says that those new things don't make the game better. Also, IGN thinks that the maps in Ghosts are now too big for multiplayer, which they view as a negative.
You heard me correctly. The maps in Call of Duty: Ghosts are now too big in the game's multiplayer. Meanwhile, Kotaku is all like "we're saving our real review for the next-gen versions." And of course, Jim Sterling leaves one last "gift" to the world of Destructoid in his review.
Man, I would love to see this for myself to make my own call but Steam is sure taking its good, sweet time on this unlocking thing.
I have to get my brain back into 'Modern Warfare' mode, after playing as much Black Ops 2 as i did the visuals and guns feel lacking, Ghosts feels very subdued compared to the previous game.
It's very surprising.