A free trial week for Battlefield 6 just went live a short time ago today. From Tuesday, November 25 through to December 2nd, you can download the trial to get a taste of the all-out warfare experience in Battlefield 6. This free trial is available for all platforms.
The free trial for Battlefield 6 offers up a selection of maps and game modes. The included maps in the trial are Siege of Cairo, Eastwood, and Blackwell Fields. The modes included in the free trial seem to be: Breakthrough, Sabotage, Team Deathmatch, and Conquest. I'm still not sure what that supposed fifth game mode is, unless they include Initiation Breakthrough in this trial. Initiation Breakthrough is a PvE mode to get players accustomed to how Conquest mode plays.
What makes Battlefield the franchise it is today? All-Out Warfare; a Multiplayer experience where infantry and vehicles - combined arms - create incredible moments that are only in Battlefield. The core of all-out warfare is our most popular, long-standing mode known as Conquest. A new addition, but still in the spirit of all-out warfare, is Escalation: from precise tactical moments to non-stop action, Escalation puts everything in a soldier’s arsenal to the test. Rounding out this trio of modes is Breakthrough, the same mode as in the Initiation Breakthrough playlist.
In Conquest, two teams fight to capture and hold multiple control points all over the map. Starting from their headquarters, each team must capture lettered objectives around the Combat Zone by remaining in the objective’s designated area for a set amount of time. The other team can steal the objective at any time, and it can be “contested” when players from both teams are inside the area at the same time, which halts any capture progress.
Each team has a set number of lives; these decrease any time a player is killed without being revived. Lives also decrease due to captured objectives; for every objective under one team’s control, the other team loses one life every couple of seconds. The first team to reduce the other team’s lives to zero wins the game of Conquest.
Escalation operates similarly to Conquest but with three major differences: first, the lives system is removed, so that teammates can respawn an unlimited number of times without affecting score. With that in mind, respawning does take time, which could be spent capturing and defending objectives, as opposed to being revived and jumping right back into the action.
Second, the scoring system is based on capturing the majority of objectives in a territory and filling a progress meter. In other words, a team makes progress towards taking territory by controlling more objectives than the other team. A territory is taken once a team’s progress meter is filled. The first team to take three territories wins the match.
Lastly, as more territories are captured, the number of available vehicles and vehicle types increases. At first, Quad Bikes and Light Transport Vehicles are the only means to get across the map quickly. However, towards the end of the match, there may be tanks, helicopters, and jets that can be used to take over those remaining objectives.
In Conquest, two teams fight to capture and hold multiple control points all over the map. Starting from their headquarters, each team must capture lettered objectives around the Combat Zone by remaining in the objective’s designated area for a set amount of time. The other team can steal the objective at any time, and it can be “contested” when players from both teams are inside the area at the same time, which halts any capture progress.
Each team has a set number of lives; these decrease any time a player is killed without being revived. Lives also decrease due to captured objectives; for every objective under one team’s control, the other team loses one life every couple of seconds. The first team to reduce the other team’s lives to zero wins the game of Conquest.
Escalation operates similarly to Conquest but with three major differences: first, the lives system is removed, so that teammates can respawn an unlimited number of times without affecting score. With that in mind, respawning does take time, which could be spent capturing and defending objectives, as opposed to being revived and jumping right back into the action.
Second, the scoring system is based on capturing the majority of objectives in a territory and filling a progress meter. In other words, a team makes progress towards taking territory by controlling more objectives than the other team. A territory is taken once a team’s progress meter is filled. The first team to take three territories wins the match.
Lastly, as more territories are captured, the number of available vehicles and vehicle types increases. At first, Quad Bikes and Light Transport Vehicles are the only means to get across the map quickly. However, towards the end of the match, there may be tanks, helicopters, and jets that can be used to take over those remaining objectives.


