C5 capacity nerfs, headshot multiplier changes, and tons of weapon balancing adjustments.

The 7.0.0 update for Battlefield 2042 is expected to be released on March 19 for all available platforms. On a surface level, this update will kick off Season 7 for Battlefield 2042, which means it will include a new map, new weapons, a new vehicle, new gadget, new cosmetics, and a bunch of weapon balancing right out of the gate.

Update 7.0.0 will make some substantial changes to the game's already existing weapons, gadgets, and vehicles. When it comes to the weapon balance changes specifically, let us hope that DICE remembers how huge changes to the time-to-kill (TTK) in Battlefield 5 resulted in quite a bit of discontent from their core audience.

Roadmap of content coming in Season 7 for Battlefield 2042.

The new map, Haven, will launch alongside Season 7. This map is inspired by fan-favorite maps such as Arica Harbor (Bad Company 2), Strike at Karkand (Battlefield 2), and Amiens (Battlefield 1). A second map, Stadium, arrives later in Season 7 and is based off the stadium area of Hourglass that DICE removed when they overhauled that map.

The newest gadget will be the Predator SRAW. This is an anti-vehicle wire-guided missile that should be effective against both land and air vehicles. Speaking of vehicles, the new XFAD-4 Draugr is being added to the game. This is an "aerial bomber featuring advanced precision-guided ordinance - including EMP bombs and air-to-ground weaponry. Sadly, this vehicle is coming later in Season 7.

DICE is also making improvements to the visuals for all weapon recoil, stating that these changes provide "more visual impact and immersion when aiming down sights." Headshot multipliers have also been rebalanced across all weapon archetypes. Vehicles such as the Wildcat have been rebalanced. There are also improvements to body armor, changes to sidearm balance, Casper's drone loses the EMP function, and both Assault and Medic classes will now get one fewer C5 to use.

The full changelog can be found below with additional context, explanations on why some of the changes were made, and information on key changes being shared at the Battlefield website. Update 7.0.0 should be released on March 19th at around 9AM (UTC). Battle Pass progression unlocks at 12:00PM (UTC) on the same day. Special 24/7 playlists for Haven will be made available for both Conquest and Breakthrough when the update drops.

Don't forget that there is also a free weekend for Battlefield 2042 set to begin on March 21st.

Update 7.0.0 Changelog


  • Players will now get “Squad Wipe XP” after successfully killing the last remaining member of an enemy squad.

Maps and Modes

  • Fixed an issue causing the zipline next to the D1 objective to be invisible.
  • Fixed an issue causing players to be able to go under the map. No more digging too deep, you never know what waits down there.
  • Fixed an issue causing a spawn point not working as intended under certain circumstances.
  • Fixed an issue that could cause no vehicles to be shown in the call menu while vehicles were available.
  • Fixed a rare issue where players could not spawn vehicles.
  • Fixed an issue where players could spawn out of bounds when deploying with a vehicle.

Battlefield Portal

  • Squad Spectator Modifier: Fixed an issue causing the Squad deploy to appear as available when the squad mate is outside of the combat arena.
  • Fixed an issue where the SPAS-12 could have achieved too high a rate of fire in semi-automatic mode.
  • Fixed several headshot multipliers on 1942 weapons, Thompson, Sten, STG 44, P38, and M2 Carbine.
  • Improved reliability and responsiveness when firing the BC2 Mortar

AI Soldiers

  • Fixed an issue that could cause the AI Soldiers to not properly switch between gunner seats under certain circumstances.
  • Fixed an issue causing AI Soldiers to get stuck under certain circumstances on Exposure.
  • Fixed an issue that could cause AI Soldiers to become stuck on a Capture Point on Battle of the Bulge.


  • Fixed an issue causing the stats displayed on the left side of the scoreboard to show inaccurate data.
  • Fixed an issue that could cause UI elements to not correctly spawn after dying and causing players to be stuck in the deploy screen under rare circumstances.
  • Fixed an issue where weapon icons would not load properly in the pre-round lobby.


  • Fixed an issue where the Recon Drone could exit map boundaries.


  • Lowered explosion damage of Jet Anti Vehicle Rocket Pods to Ground Armored Vehicles by 15%. This change does not affect Transport Vehicles.
  • Increased the damage Air Vehicles receive when colliding with certain objects.
  • Increased flare reload time from 12 to 14 seconds.
  • Increased the damage regular bullets deal to Light Air Vehicles.
  • Improved instances of Anti-Vehicle Rocket Pods not registering damage to other vehicles
  • Increased the time before a vehicle can be hacked again from 10 to 12.5 seconds
  • Increased turret sensitivity on all turreted vehicles except the EMKV-TOR
EBAA Wildcat
  • Increased engine power on low speeds to allow for better acceleration and more power climbing uphill.
  • Increased Turret HP from 250 to 550.
  • Removed 40mm cannon to fully commit this vehicle to anti-air capabilities.
  • Lowered default cannon range from 700m to 550m.
  • Lowered delay for turret recovery from 10 to 5 seconds.
  • Lowered duration of turret recovery from 10 to 8 seconds.


  • Minor sound fixes when downed and hearing a Dozer shield bash an ally

Specialists & Gadgets

  • Vertical spotting distance of T-UGS has been decreased.
  • Lowered the amount of C5 the Assault and Recon class can carry from 3 to 2.
  • Casper’s OV-P Recon Drone will no longer be able to EMP Hack.
  • Anti-Tank Mines now take 2 seconds before they activate and detect vehicles.
  • Incendiary Grenades thrown through smoke will no longer be disabled if they haven’t yet started burning.
  • Fixed an issue that would make the UI icon for SOFLAM lock-on disappear too early, even while the lock-on was still valid.
  • EOD Bot can now kill enemies that are using Crawford’s Mounted Vulcan. Nowhere left to hide!
  • Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.


  • Updated Visual Recoil on Primary AOW Weapons
  • Headshot damage multipliers have been updates for SMGs, Assault Rifles, and LMGs
    • SMG: 1.25x -> 1.55x
    • Assault Rifle: 2.15x -> 1.9x
    • LMG: 2x -> 1.9x
  • Increased move speed during ADS by:
    • 10% for K30, MP9, P90 and AC9
    • 5% for PP-2000 and PBX
  • Improved hip fire accuracy for P90, K30, MP9, AC9 and AKS-74u
  • To bring dispersion reset when bursting in line with other SMGs it is now a bit faster for AC9 and P90.
  • Bullet speed increase for AKS74u, P90 and PP-2000
  • Bullet speed decreased for PP-29 by ~10% (520 to 450)
  • Dispersion reduced by 10% for M240B, M60E4 and Type 88
  • M5A3 dispersion has received some changes in the way it’s calculated and biased within the dispersion circle. It will result in approximately 10% better accuracy, most noticeably when dispersion is high.
  • Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R
  • Fixed clipping when using the Fusion Holo sight on M44
  • Minor third person animation fixes when reloading LCMG
  • Iron Sights realigned for MP9, PP-2000, AM40, PKP and VHX
  • Improved location of scope glint for multiple scopes and weapons
  • Fixed minor issues in collection screen for Vault sidearms when selecting extended magazines
  • Fixed pros and cons of Close Combat / Extended magazines for: G57, L9CZ, M93R and MP433
  • Fixed an issue where recoil penalty was not active when using NTW-50’s High-Power ammunition
  • Fixed an issue where going into ADS with the T4 Thermal scope could affect Reload / Low ammo / No ammo prompts
  • Made the firing modes information in the Collection screen more consistent
  • Fixed instances of clipping in third person on the VHX-D3 when using different ammo types
  • Improved lock-on when a soldier gets in the line of sight - lock-on acquisition will be less affected by it
  • Fixed pros for several suppressors in Collection screen
  • Fixed a issue where enemy Laser Sights could cause the screen to turn black when pointed directly towards the player
  • Fixed Muzzle Flash being present when using Suppressors on Shotguns and certain ammo combinations

Dispersion has been reduced for the first burst, but dispersion reset has been tweaked so that it doesn't fully reset between bursts when firing at close to maximum RPM. When firing in controlled bursts and compensation for recoil, it will be possible to hit with higher accuracy over longer ranges. It now behaves closer to other burst firing weapons and should provide a good boost to usability in all ranges.
  • Damage curve tweaked:
    • Reduced damage from 26 to 25 for 0-30m (for High Power, Standard Issue, and Subsonic ammo)
    • Standard Issue: damage reduced 22 -> 20 between 50-75m
    • Subsonic: damage increased 18 -> 20 between 50-75m
    • High-Power: damage increased 18 -> 19 for 100-149m and 15 -> 17 for 150m+
  • Damage reduced from 28 to 24 between 0-30m (Close Combat ammo) and 0-20m (Subsonic)
  • Damage reduced from 28 to 24 between 30 and 74 meters
  • Hip Fire accuracy +30%, ADS accuracy -15%
  • Hip Fire accuracy +30%
12M Auto
  • Tweaks have been made to the Shortened Barrel attachment. When it’s equipped, pellet dispersion will increase by 25% horizontally, reducing its effectiveness at range and 1-on-1 engagements
  • Body Armor:
    • The Body Armor gadget will now add extra protection against buckshot and flechette ammo. This effect will only apply when the projectiles hit the torso, and not the limbs or head
  • AP ammo:
    • Base damage on GVT was too low and has been increased across the board:
      • 0-29m: 35 -> 60
      • 30 - 49m: 28 -> 60
      • 50 - 150+m: 28 -> 35
Scope glint removed from 4x scopes:
  • All scopes with magnification 6x and above will still have glint
  • LS-1 Laser and STNR Laser beam VFX alignment improved
  • Fixed an issue that could cause suppressor to disappear when activating certain underbarrel attachments
  • Fixed the amount of shells reloaded
  • Fixed the icon for T4 Thermal attachment
  • Rate of fire in single fire mode was too low and has been fixed
  • Fixed magazine size shown in Collection Screen​