Adjustments Made to Dark Protocol LTE for Battlefield 2042

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  • Adjustments Made to Dark Protocol LTE for Battlefield 2042

    Some changes were made based on player feedback.
    A soldier standing near a device that creates synthetic soldiers.

    DICE just rolled out a few tweaks for the latest Battlefield 2042 limited time event, Dark Protocol. The event, which kicked off just this past Tuesday, finds players fighting for control over a series of points. Players are also fighting for control over Geist Forges, a unique device that periodically spawns A.I. controlled synths that will join the fight for whichever side holds control over the forge.

    Based on some player feedback for the event, DICE made a handful of changes that might make the event a bit more enjoyable for players. These changes include giving the Geists more survivability, adjusting spawn time, and adjusting how many Geists can be on the field at once.

    Changelog

    Geists
    • Geist survivability has been increased, with Damage Taken per bullet reduced from 0.33 -> 0.3.
    • Geist Stun Behavior has been minimized, Stun Behavior refers to the actions they take once they have received substantial damage within a short period of time.
      • Previously, Geists would be stunned when receiving 15% of total health loss in under 1.5 seconds. This will now occur at 50% of total health loss in under 0.5 seconds.
    Dev Comment: We’ve seen your comments that it was sometimes unclear why Geists would stop moving during combat. Their gameplay behavior as Synthetic Soldiers was intended to have them remain stunned when dealt considerable damage during a short period of time. However, this gameplay behavior didn’t always lead to fun engagements so we are reducing this effect.

    Forges
    • Forges now spawn 12 Geists per wave, increased from 9.
    • Spawn time between waves has been increased from 15 seconds to 17.5 seconds.
    • The maximum number of Geists available in-game simultaneously has been reduced from 40 to 30.
    Dev Comment: This adjustment takes into account their increased effectiveness and the potential of Geists lasting longer during encounters.​
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