Changelog for Battlefield 4 (PC) for February 13, 2014
-General stability improvements
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain
Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain
Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs
There were also two small server updates today, the R24 and the R25 updates. Those changes are noted below.
R24 Server Update
-Fix for a server crash
-Added a 1-500 value range on vars.vehicleSpawnDelay for Unranked Servers
-Fixed an issue where a Commander could highlight a High-Value Target (HVT) after 1 kill, instead of the intended 7 kills
R25 Server Update
-Fix for several server crashes
-Fixed an issue where the maxSpectatorCount value of 4 was enforced on all presets
-Fix for an issue where players using the iOS/Android Commander App weren’t able to connect to games
-Fix for a server crash
-Added a 1-500 value range on vars.vehicleSpawnDelay for Unranked Servers
-Fixed an issue where a Commander could highlight a High-Value Target (HVT) after 1 kill, instead of the intended 7 kills
R25 Server Update
-Fix for several server crashes
-Fixed an issue where the maxSpectatorCount value of 4 was enforced on all presets
-Fix for an issue where players using the iOS/Android Commander App weren’t able to connect to games
This is something DICE needs to fix. And ACTUALLY fix, not just patch it once and then undo the next time. I'm tired of trying different workarounds for something that was working "fine" before and suddenly shits the bed almost once every round now since their last update.