Battlefield 4 Spectator Mode Details Revealed

Collapse
X
Collapse
  •  

  • Battlefield 4 Spectator Mode Details Revealed

    As the title implies, the latest Battlefield blog update is all about the Spectator Mode in Battlefield 4.

    Once inside Spectator Mode, you can observe the matches in four different views: First Person, Third Person, Tabletop and Freecam View. Each view comes with its own merits, and our goal is for players to find the perfect views for the situation at hand – and to easily switch between them.

    The first view you will see in Spectator Mode is the Tabletop View. This is visually similar to the Commander Mode screen, and here you will have a UI with icons for the starting points, players, vehicles, and so on. From this position, you can then select anything that has a camera – players and all the vehicles – and you see their actions in a smaller picture-in-picture screen. Using Tabletop View and its smaller screen gives you a great overview of both the big and the small aspects of the battle.

    Switching to First Person View puts you in the heat of the battle and is visually reminiscent of actually playing Battlefield 4 yourself. Third Person View also follows one specific player, but from an overhead perspective. This gives the Spectator a wider view of the surroundings, and captures the chaos of all-out war in a more cinematic way. Finally we have Freecam View, where you have five different cameras that you can switch between. These cameras are placed on the map by us from the beginning, but you can move them anywhere you want – an ideal setup if you are creating your own Battlefield 4 movies. You can capture all the action from different angles to get that cinematic feel, like the one you see in our own Battlefield 4 trailers. One cool thing is that the video team here at DICE actually use the Spectator Mode themselves to capture those cinematic camera angles.

    The blog also details how the Spectator Mod will tie into competitive gaming.

    To make a game interesting in the world of competitive gaming, you have to be able to have spectators. We want to give people a chance to view players that are really good at Battlefield 4, and for anyone to share their experiences. While no one can say exactly when, we at DICE are convinced that e-sports will someday become the most popular sport on the planet, and we’d like Battlefield to be one of the games that makes that happen. That’s another reason why we need a Spectator Mode, and a really good one as well.
    Battlefield 4 Spectator Mode Third-Person View

    All the game modes are great to spectate, but we’re really excited about Obliteration. By design, this game mode focuses the action into a single point of interest – namely where the bomb is and what’s happening to it – which makes for exciting and easy to follow spectator experiences, not to mention plenty of crazy Battlefield moments.

    The blog entry itself has a lot more details than we could possibly share with you in one simple news post. Be sure to check it out and participate in their reader poll for the hell of it.

    • K-16
      #1
      K-16 commented
      Editing a comment
      Hmm... Does Battlefield 4/Origin support multi-cast spectating? (Boy I haven't said those two words since pre-Steam.) Because if not, then it looks like the spectator features are namely for commentators who stream competitions, or for machinima content creators. I mean, 4 spectator slots isn't enough for viewers who want to watch competitions in-game (we would end up watching through Twitch instead), and I understand asking for more would obliterate the game server, but what about allowing broadcast servers with 255 viewers to use one spectator slot (broadcasted on delay to reduce cheating)?

      Also, is Obliteration supposed to be treated as American Football with guns? I mean, I'm picturing the kick-off is basically the bomb spawning in one of several "random" locations (which it seems everyone is capable of camping at), and the endzone being the target to blow up. The differences being there's no huddling since all strategies are formed through voice communication (audibles I guess?), and the opposing team sure as heck are not going to wait for you to snap the bomb (that, and there's only one down through a hail of lead). I'm just trying to follow DICE's point on Obliteration being a spectator sport.
      Last edited by K-16; 10-10-2013, 06:20 PM.

    • CptainCrunch
      #2
      CptainCrunch commented
      Editing a comment
      I think of American Football, but Rugby with guns is more accurate I think.

    • K-16
      #3
      K-16 commented
      Editing a comment
      How so? I don't think there would be any scrummage for the bomb (unless you count the pile of dead bodies), nobody passes the bomb backwards, and everybody is definitely loaded with protective gear (not that it affects weapon damage in any way). Then again Obliteration doesn't involve Football formations in any way either (unless you count recon sniper nests and support suppressive fire positions being a really wide spread out formation).
      Last edited by K-16; 10-11-2013, 11:59 PM.

    • CptainCrunch
      #4
      CptainCrunch commented
      Editing a comment
      Originally posted by K-16
      How so? I don't think there would be any scrummage for the bomb (unless you count the pile of dead bodies), nobody passes the bomb backwards, and everybody is definitely loaded with protective gear (not that it affects weapon damage in any way). Then again Obliteration doesn't involve Football formations in any way either (unless you count recon sniper nests and support suppressive fire positions being a really wide spread out formation).
      Thats why though. It does move backwards (and up and down in elevators) and it does make this circle of doom around it (the scrummage) and there are no strict boundries, just the open field.

      Otherwise, I have nothing

    • K-16
      #5
      K-16 commented
      Editing a comment
      I agree that the bomb does get carried up and down elevators, but I don't see why anyone would pass the bomb in the direction closer to the enemy's targets instead of your own (nor have I seen this happen on gameplay footage). I DO see what you mean by a naturally occurring chokepoint coming from the bomb itself (creating a circular radius of doom), which would be a good compari-son to the scrummage (tossing the ball into a pile of very aggressive players versus a bomb surrounded by trigger happy soldiers from both sides). As for boundaries, Rugby (Union and League) still has defined touch-lines which are similar to American Football, but I do agree that Rugby fields are way larger so I suppose that does make it the better analogy to Battlefield 4.

      I tip my hat to your rebuttal which does strengthen your analogy. I'm considering a new analogy that Obliteration is actually a cross between American Football and Rugby with guns, explosives, and multiple end zones. Large field, scrummage around the bomb, formations set Football-style (support positions and sniper nests, with assualt being the quarterbacks), voice communication audibles, and Commanders as sideline coaches. The best of all worlds in a sport, and ethically acceptable because it's all digital. Crap, did I just compliment DICE/EA?

      Edit: Apparently I-S-O is censored; I used a dash to circumvent it as the word I am using is not a vulgarity.
      Last edited by K-16; 10-12-2013, 11:49 PM.
    Posting comments is disabled for guests. Login or sign up to leave a comment.

Related Topics

Collapse

TGN on Threads TGN on BlueSky TGN on Facebook
Working...