Late last week, Remedy released a new developer diary for Control Resonant that explores the game's primary environment: A paranaturally warped Manhattan.
The developer diary features insight from staff at Remedy about how they created a twisted world that lies outside the confines of the Oldest House.
“What the Oldest House is to a boring office building, the Manhattan of CONTROL Resonant is to a regular city. For years, the players, developers and Dylan alike have been staring at the brutalist concrete walls of the Oldest House - it’s time to get some fresh air,” said Elmeri Raitanen, Art Director of CONTROL Resonant.
“The world of CONTROL Resonant is filled with paranatural action that takes place in an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. “We are thrilled to be at gamescom LatAm and bring this latest update to our fans in Brazil and around the world.”
“The world of CONTROL Resonant is filled with paranatural action that takes place in an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. “We are thrilled to be at gamescom LatAm and bring this latest update to our fans in Brazil and around the world.”


