The Royal Writ Announced

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  • The Royal Writ Announced

    A lane-based deck builder with permadeath.
    Key art for The Royal Writ showing a cartoon animal-creature character with a crown blasting away part of the title with a gun. The title is shown in a fancy font.

    Save Sloth Studios and Yogscast Games unveiled The Royal Writ today. This is an upcoming game that combines lane-based battles with card deck building.

    Players will deal damage to enemies on a turn by turn basis. You can take advantage of a card's power or multiplication modifiers in order to reduce a foe's health to zero. The problem here is that you will have to contend with difficult terrain, and the fact that if an enemy has any health remaining when a card reaches it, that card is permanently destroyed and removed from your deck.


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    Sometimes a kingdom's problems can be solved by simple communication – which is why his illustrious highness has decided to send out letters summoning some of the troublemakers to his throne room. And if the recipients are a little reluctant to accept the invitation? No problem! A little siege never hurt anybody.

    Carefully enlist and place your peculiar creatures on a battlefield and watch them march to their eternal death or glory as they try to conquer the enemy.

    Deal damage to the enemy turn by turn, taking advantage of each card’s power or multiplication modifiers in order to reduce your target’s health to zero. Pay particular attention to the pitfalls and difficult terrain - for example, your aquatic creatures to gain an advantage in water-logged areas, or simply use your flying creatures to ignore them all together. Upgrade and enhance your soldier cards between battles via multiple mini games, as you work your way across procedurally-generated maps and battlefields in a quest to defeat and capture the final boss.

    The twist here comes from the ultimate jeopardy. If the enemy base has health remaining when a card reaches it, that card is permanently destroyed and removed from your deck, making every decision fraught with danger. You could spend ages powering up a particularly tough card, only for it to disappear if you’ve miscalculated your plans.

    Sacrificing your cards for the greater good is an integral part of the game, creating emergent sub-stories and making runs memorable. Achieve victory though strategic planning or game-breaking synergies, or fail miserably because your soldier got stuck in a bog and you forgot he can’t fly.​
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