Just to confirm an earlier rumor, Metal Gear Solid Delta: Snake Eater will be released August 28, 2025 on PlayStation, Xbox, and PC. This remake of Metal Gear Solid 3 will feature all of the story, enemies, gameplay, and gear you remember from the original release just with heavily upgraded visuals.
It's also confirmed that the Snake vs. Monkey mode will return for the PlayStation and PC versions of Delta. However, Xbox players will get Snake vs. Bomberman.
Pre-orders are live right now for Metal Gear Solid Delta: Snake Eater.
What we kept, and what’s new
The original story and setting are, of course, untouched, but METAL GEAR SOLID Δ: SNAKE EATER introduces a number of additions to the gameplay side of things. Let me tell you about a few of those changes:
Adding a third-person view
As we revealed last year, one major difference from the original is that Metal Gear Solid Delta: Snake Eater allows you to choose between two different control styles, an over-the-shoulder third-person viewpoint in New Style, and a top-down viewpoint in Legacy Style to recreate the look and feel of the original game. The Legacy Style camera and controls might be tricky to get used to, which is why we designed New Style so that contemporary gamers can jump right in.
Changing Camo on the fly
We’ve added a quick-select menu to make changing your camouflage simpler. Different camo patterns not only help you blend into different environments and hide from enemies, some might have other helpful effects or surprises, so take advantage of the quick-select function to try out different uniforms in lots of different situations!
Where’s GA-KO?
Nearly all the easter eggs from the original, like obscure mechanics and tricks, magazines, posters, and items like Calorie Mates are back in the remake. The hidden Kerotans are returning as well, but this time, they’ll be joined by GA-KOs hiding around various game areas for you to discover.
The Kerotans are in the same locations as the original game, but with the new addition of GA-KOs, and their camouflage helping them blend in to their hiding spots, we think it will be a novel experience for returning players as well, so give it your best shot and try to track them all down.
The original story and setting are, of course, untouched, but METAL GEAR SOLID Δ: SNAKE EATER introduces a number of additions to the gameplay side of things. Let me tell you about a few of those changes:
Adding a third-person view
As we revealed last year, one major difference from the original is that Metal Gear Solid Delta: Snake Eater allows you to choose between two different control styles, an over-the-shoulder third-person viewpoint in New Style, and a top-down viewpoint in Legacy Style to recreate the look and feel of the original game. The Legacy Style camera and controls might be tricky to get used to, which is why we designed New Style so that contemporary gamers can jump right in.
Changing Camo on the fly
We’ve added a quick-select menu to make changing your camouflage simpler. Different camo patterns not only help you blend into different environments and hide from enemies, some might have other helpful effects or surprises, so take advantage of the quick-select function to try out different uniforms in lots of different situations!
Where’s GA-KO?
Nearly all the easter eggs from the original, like obscure mechanics and tricks, magazines, posters, and items like Calorie Mates are back in the remake. The hidden Kerotans are returning as well, but this time, they’ll be joined by GA-KOs hiding around various game areas for you to discover.
The Kerotans are in the same locations as the original game, but with the new addition of GA-KOs, and their camouflage helping them blend in to their hiding spots, we think it will be a novel experience for returning players as well, so give it your best shot and try to track them all down.



I am interested in the gameplay tweaks and fast camo switching, even though i love MGS3 i'm not married to the way it plays it can be quite frustrating, the new CQC animations look great but the running animation is a little weird and floaty.