The troubled game's first update is quite lacking.
Vampire hunters hunting vampires in the game Redfall. One person has a purple umbrella shield. Another is on a rooftop providing overwatch.

An update for Redfall made its way to the PC version of the game earlier today. Those of you downloading the several gigabyte update were probably hoping to see some fixes included for the game's myriad of technical issues. Maybe a fix for the poor CPU and GPU utilization, and overall generally poor performance? Maybe fixes for the shadows, or broken AI, or broken animations, or ragdoll glitches, or poor textures, or floating geometry, or... Well, you get the idea.

None of those things were fixed today. Today's Redfall update, which clocked in at 3.2GB for me (different sizes were reported by other players), contains just three items. Arkane Austin and Bethesda lists the update as a mere "hotfix" that brings the game to version 1.01.

The good news here, is that today's update does address a couple of issues that prevented the game from even loading properly under a couple of specific cases. These fixes should allow those impacted users to begin playing or continue playing. Depending on how you look at this, this may or may not be a positive thing.

Included below is the full changelog for today's update. Redfall currently sits at an average critic score of 60% at OpenCritic. Redfall is priced at $69.99 (USD) on PC and Xbox Series X|S.

Today’s hotfix for Redfall includes backend improvements.

GAMEPLAY
  • Fixed an infinite loading screen issue that resulted from suspending and resuming gameplay while Fast Traveling across the map
  • Fixed a save system crash that resulted from suspending and resuming gameplay while Fast Traveling across the map
SERVERS
  • Updated game server heartbeat logic for improved backend communication with live servers​