People on the Internet are going nuts.
Screenshot from the game Redfall. The sky is red and there appears to be a solar eclipse happening. The silhouettes of three people, each holding weapons, can be seen as they walk up the road of a small town.

Redfall will require an always-online connection to the Internet even if you are playing through the open-world, vampire slaying game on your own. This revelation, and more, were shared through a new Redfall FAQ that flatly states, "a persistent online connection is required for single player and co-op."

Not only is this persistent online connection necessary, but players will also have to need to link to their Steam or Xbox ID in order to play.

For most people, this probably isn't the biggest of deals. After all, chances are if you're buying a game that has put an emphasis on the co-op aspect, you're probably online most all the time anyway. However, there are people that have unreliable Internet connections. Or maybe they have bandwidth caps that they don't want to have eaten up by whatever data is sent and received even when playing a game solo.

Those who were previously looking forward to the game have now said they are no longer interested in picking up Redfall due to this requirement. For some, this is the proverbial "straw that broke the camel's back." While many were able to ignore that only the session host made progress in their story and the $70 price tag (even on PC), the need for an always online connection was a step too far.

If this required online connection isn't a deal breaker, then this is probably a nothing burger for you. Redfall and its persistent online requirement will be out on May 2 for Xbox Series X|S, PC, and Game Pass.