The war has been delayed.
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Company of Heroes 3

Company of Heroes 3 from Relic Entertainment has been delayed until February 23, 2023. The studio behind the World War II-themed strategy title says that they just aren't happy with the state of the game at present. With the game initially set to release on November 17, 2022, a delay of several months seems like the best course of action here.

This extra time will give Relic more time to work on fixing bugs, address various areas of gameplay they weren't fully happy with, and add some of that good, old-fashioned magical polish. Specifically, this delay will focus on a lot of areas that fans say need to be changed or worked on further. This fan feedback has been a core tenant of the game's development for a while now and the devs want to make sure they take care of the biggest areas players took issue with before the game's release.

The team says that they will keep the fans updated with weekly updates in the lead up to next year's launch.

We are incredibly proud of the dedication our community has shown throughout CoH-Development. Your feedback has been critical in these last stages of development and will continue to be a driver for our team for years to come. Since we first revealed Company of Heroes 3 in July of 2021, your feedback across all areas of the game has been considered, processed, and in many cases, implemented. Some examples include:
  • Improvements to the Dynamic Campaign Map, such as a new supply system, UI improvements, a more aggressive A.I., and faster travel across the map through seaport and airport improvements.
  • Adding a stronger focus on visual grit and details during battles, by improving shader technology and FX. A great example of improved visual grit is the new vehicle weathering system that we’ve implemented, seeing vehicles now slowly accrue more dirt and mud based on the terrain they are navigating through. You will see more impact damage, scarring, burning and damage on their vehicles as you progress on the battlefield.
  • Overhauling the lighting system to provide higher fidelity and to ensure clear unit readability
  • Enhancing moment-to-moment gameplay by making changes to the camera positioning and providing clearer mini map information. Changes are still being made to the HUD layout and the UI.
  • Seeing players experiment with the Multiplayer Pre-Alpha in November 2021 really helped the team make significant improvements to Battlegroups, their upgrade trees, units, and call-in abilities.
  • Reviewing and improving parts of voice-over lines to ensure they are authentic to specific characters and their native accents featured in the game.​