Hideki Kamiya Apologizes for Scalebound Cancellation

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  • Hideki Kamiya Apologizes for Scalebound Cancellation

    The Platinum Games director apologizes to fans and Microsoft for the cancelled title.
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    In January 2017, the Xbox One and PC exclusive Scalebound was officially cancelled. It was one of the more highly anticipated titles that year that left fans disappointed after its cancellation. Scalebound was first revealed way back in 2014.

    Though it's now almost five years after the game was cancelled, director at Platinum Games Hideki Kamiya seems to still feel some level of guilt over the entire situation. In an interview with Cutscenes, Kamiya shared a bit of additional information on Scalebound's cancellation. He says that he had a desire to create a photorealistic game, which meant that Platinum had to up their graphical abilities. However that goal just wasn't all that feasible for the studio. There were just too many hurdles to overcome.

    "I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of Platinum Games.

    "However, it was a big challenge for Platinum Games," says Kamiya. "We were working in an environment we weren’t used to. We were developing on the Unreal engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big."
    Microsoft still owns the Scalebound IP. Platinum Games has expressed interest in finishing the title at some point, but the ball is in Microsoft's court as to whether or not that will ever happen.
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