The VIP demo weekend for Anthem has come and gone already. It was a bit of a bumpy road that included connection woes, infinite loading screens, and broken entitlements. These are just a few of the issues players encountered this past weekend.

It wasn't a complete bust of a weekend, but for a lot of fans and potentials it was certainly disappointing. BioWare's Head of Live Service Chad Robertson explains that while these issues were terrible, they should be fixed for next weekend's public demo. Furthermore, Robertson also goes on to say that the release version of Anthem already includes a number of fixes for issues players encountered this past weekend. He says that the final game already includes a "few thousand" additional fixes.

We’ve got a long list of things that were addressed during the weekend, or are being addressed for next weekend’s public demo. These include:
  • Entitlement bugs
  • Server performance updates to address much of the rubber-banding
  • Fixes for infinite loads and more being investigated
  • Platform bugs to validate Javelin unlocks
  • Client and platform login bugs
We’re doing more scale testing this week, particularly to be ready for the opening rush of players on Friday, and to verify we’ve got “infinite load” problems improved, the latter of which was a primary frustration for many players.

We’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that won’t make the public demo weekend. That list includes
  • Weapons with 0% infusions
  • Weapons with bonus that applies to different Javelins
  • Plot integrity / party gather issues
  • Changes to Javelin unlock behavior
  • Fixes for losing XP at end of some expeditions
  • Performance Improvements
  • Additional stability fixes
  • A Social Hub: The Launch Bay
  • And a few thousand more (literally)…
Robertson says that he and the team has been "humbled by the response" from the community. Those who did manage to log in and play amassed nearly 9 million hours of gameplay over just two and a half days for the VIP demo. Additionally, he notes that players completed the demo stronghold over 1 million times.

For many, this VIP demo weekend was more of a beta test than so-called "public beta tests" are these days. Let's also hope that some of those changes include a complete overhaul to the UI for PC users. If not, that's going to be a big "yikes" from me.