Riot Games revealed to the Wall Street Journal, that League of Legends is doing a-ok for itself to the tune of 27 million daily players and a peak of 7.5 million concurrent players every day.

Every. Day.

Let those numbers sink in a little bit. 27 million people play League of Legends on a daily basis. That's absolutely massive. It's even more impressive when you find out that back in October 2012, they only had 12 million people playing the game daily. The concurrent count is also up 50% from the 5 million peak they revealed in March of 2013.

That's all well and good, but how much money is the free-to-play title (with optional cosmetic purchases) pulling in?
Payments by players have helped “League of Legends” become the second-largest game of its kind in 2013, raking in $624 million in revenue for the year, according to SuperData Research. “CrossFire,” a shooting game made by the South Korean developer SmileGate, is the only company considered larger, with sales of $957 million, SuperData said.

On the other hand, World of Warcraft has just 7.6 million subscribers as of November 2013. You know, just in case there was any doubt about how much larger League of Legends is when compared to WoW now.

One more statistic to wrap your mind around here. In October, the 2013 season finales were streamed to over 32 million people. That is in addition to the sold-out crowd that went to the Staples Center in LA to watch the event live.