Valve just announced some new hardware today and it starts with the newly revealed Steam Frame, previously known in the rumor-verse as "Deckard." The Steam Frame is a new virtual reality headset from Valve that will allow you to play and stream all of your Steam games, VR and non-VR alike, with one device.
The Steam Frame includes the headset and new Steam Frame controllers (not to be confused with the new Steam Controller). Valve says that Steam Frame is a "streaming-first, wireless VR headset" that can play your immersive VR library as well as non-VR titles. While it is "streaming-first" the Steam Frame can also support some standalone play as well.
Steam Frame runs SteamOS. This means it will feature quick suspend and resume, cloud saves, the ability to install your own apps, open a browser, and more are all available to you. Valve says it's "your PC" meaning you can do with it what you like. There will also be Steam Frame Verified titles, much like there are with Steam Deck. You'll be able to quickly see at a glance if a game you're interested in will work fine while not streaming from your PC.
Powering the Steam Frame will be:
| General | |
| Processor | 4 nm Snapdragon® 8 Gen 3 Architecture: ARM64 |
| RAM | 16GB Unified LPDDR5X RAM |
| Storage | 256GB / 1TB UFS storage options microSD card slot for expanded storage |
| Power | Rechargeable 21.6 Wh Li-ion battery One USB-C 2.0 port in the rear, for charging and data Charge with USB-C, 45W |
| Modular Headstrap | Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g Core module can be separated from headstrap, for other headstrap solutions. |
| Display and Optics | |
| Display | 2160 x 2160 LCD (per eye) 72-144Hz refresh rate (144Hz experimental) |
| Optics | Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees) |
| IPD target range | 60mm - 70mm |
| Eye glasses max width | 140mm |
| Cameras and Tracking | |
| Tracking | Inside-out camera based tracking |
| Cameras | 4x outward facing monochrome cameras for controller and headset tracking 2x interior cameras for eye tracking and foveated streaming |
| Passthrough | Monochrome passthrough via outward facing cameras |
| Low-light support | IR illuminators for tracking and passthrough in dark environments |
| Expansion | User accessible front expansion port Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane) |
| Connectivity | |
| Wi-Fi | Wi-Fi 7, 2x2 Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming |
| Wireless Adapter | Wireless adapter included in the box WI-FI 6E (6GHz) Provides direct, low-latency link between headset and PC |
| Bluetooth | Bluetooth 5.3 |
| Audio | |
| Speakers | Dual speaker drivers per ear, integrated into headstrap |
| Microphone | Dual microphone array |
| Size and Weight | |
| Size | 175mm x 95mm x 110mm (core module + facial interface) |
| Weight | 440 g - core module + headstrap 185 g - core module |
| Software | |
| Operating System | SteamOS 3 (Arch-based) |
| Desktop | KDE Plasma |
Valve says that they hope to begin shipping in early 2026. A more solid release date or release window will be shared "sometime after the first of the year."
As for the Steam Frame controllers themselves, Valve also shared the technical details on those:
| Controls and Input | |
| Motion controls | Full 6-DOF tracking and IMU support |
| Gamepad controls | A B X Y buttons (right controller) D-pad (left controller) Full-size magnetic thumbsticks (TMR) with capacitive touch L & R analog triggers L & R bumpers View / Menu / Steam buttons Dual stage grip buttons |
| Haptics | Haptic motor in each controller |
| Finger tracking | Capacitive sensing for all input surfaces Capacitive finger tracking |
| General | |
| Connectivity | 2.4ghz link to dedicated headset radio |
| Size | 126mm x 73mm x 87mm per controller |
| Weight | With battery 130 g per controller Without battery 107 g per controller |
| Power | One replaceable AA battery per controller 40hr battery life |


